Difference between revisions of "SteadyHand"
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Remember to include your name so i can add you to the credits. | Remember to include your name so i can add you to the credits. | ||
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+ | ==scoreboard== | ||
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+ | {| border="1" cellpadding="20" cellspacing="0" | ||
+ | !Name | ||
+ | !Time out of box | ||
+ | |- | ||
+ | |[[User:Durda dan|Durdadan]] | ||
+ | |000 | ||
+ | |- | ||
+ | | YOUR NAME HERE | ||
+ | | YOUR SCORE HERE | ||
+ | |- | ||
+ | | YOUR NAME HERE | ||
+ | | YOUR SCORE HERE | ||
+ | |} | ||
===Screenshots=== | ===Screenshots=== | ||
http://i7.photobucket.com/albums/y295/Durda/SHScreen.png | http://i7.photobucket.com/albums/y295/Durda/SHScreen.png | ||
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+ | Feelfree to upload screenshots of your highscores | ||
==Progress for next release== | ==Progress for next release== | ||
====Levels==== | ====Levels==== | ||
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====Video sync==== | ====Video sync==== | ||
It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle | It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle | ||
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==To do List== | ==To do List== | ||
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===SPECIAL THANKS=== | ===SPECIAL THANKS=== | ||
Special Thanks to [[User:Teknecal|Teknecal]] for his tutorials that gave me the push i needed to compleate this. | Special Thanks to [[User:Teknecal|Teknecal]] for his tutorials that gave me the push i needed to compleate this. | ||
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Also a special thanks to the folks on wiibrew forums for help programming some minor functions. | Also a special thanks to the folks on wiibrew forums for help programming some minor functions. |
Revision as of 05:39, 17 March 2009
Steady Hand | |
![]() | |
General | |
---|---|
Author(s) | DurdaDan |
Type | Game/Demo |
Version | 1.0 |
License | GPL |
Links | |
[[Steadyhand.rar|Download]] | |
Website | |
Source | |
Peripherals | |
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Steady Hand
The premis of the game is to go through the levels and touch the walls as little as possible.
Currently the Public version is a 1 level demo, I am programming more levels right now. By the end of march i plan to release a 10 or more level Game.
If you want your helping hand in the production of levels, Send me a Picture of what a level should look like and maybe i will make it. send me maps
Remember to include your name so i can add you to the credits.
scoreboard
Name | Time out of box |
---|---|
Durdadan | 000 |
YOUR NAME HERE | YOUR SCORE HERE |
YOUR NAME HERE | YOUR SCORE HERE |
Screenshots
http://i7.photobucket.com/albums/y295/Durda/SHScreen.png
Feelfree to upload screenshots of your highscores
Progress for next release
Levels
7/10
Icon
completed
Meta.xml
completed
Current Features to be release End of march
Mistake count
The game counts how many times you hit the walls in every level. as well as a total ammount for each level together.
Thinning Halls
Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty
Rumble
aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.
Video sync
It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle
To do List
Sounds
More levels
secrets
Coordinates (I have the code, But i can't seem to get the Press a button to turn them on/off)
internet scores and level timers
Collision fix
i plan to change total mistakes to total time (in seconds) out of bounds
Revision History
This was programmed, created and concieved on February 26th 2009
Added a picture to the infobox Feb.28
Made a goal of 10 or more level release by the end of march, MARCH 2 2009
Programmed some more levels, Updated the wiki March 8th 2009
Game now has 7 levels, a better collision detection (still not perfect), a better score system, 3 kinds of traps (one more planned), made a new Meta xml, and a better looking icon. planning the last 3 levels before release. MARCH 16th 2009.
SPECIAL THANKS
Special Thanks to Teknecal for his tutorials that gave me the push i needed to compleate this.
Also a special thanks to the folks on wiibrew forums for help programming some minor functions.