Difference between revisions of "SteadyHand"
Line 36: | Line 36: | ||
Not completed | Not completed | ||
− | ==Current Features== | + | ==Current Features to be release End of march== |
====Mistake count==== | ====Mistake count==== | ||
The game counts how many times you hit the walls in every level. as well as a total ammount for each level together. | The game counts how many times you hit the walls in every level. as well as a total ammount for each level together. | ||
====Thinning Halls==== | ====Thinning Halls==== | ||
− | Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty | + | Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty [[image:Thin.png]] |
====Rumble==== | ====Rumble==== | ||
− | aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor. | + | aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.[[image:Vibrate.png]] |
====Video sync==== | ====Video sync==== | ||
It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle | It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle |
Revision as of 19:11, 7 March 2009
Steady Hand | |
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General | |
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Author(s) | DurdaDan |
Type | Game/Demo |
Version | 1.0 |
License | GPL |
Links | |
[[Steadyhand.rar|Download]] | |
Website | |
Source Included | |
Peripherals | |
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Steady Hand
The premis of the game is to go through the levels and touch the walls as little as possible.
Currently the Public version is a 1 level demo, I am programming more levels right now. By the end of march i plan to release a 10 or more level Game.
If you want your helping hand in the production of levels, Send me a Picture of what a level should look like and maybe i will make it. send me maps
Remember to include your name so i can add you to the credits.
Screenshots
http://i7.photobucket.com/albums/y295/Durda/SHScreen.png
Progress for next release
Levels
4/10
Icon
completed
Meta.xml
Not completed
Current Features to be release End of march
Mistake count
The game counts how many times you hit the walls in every level. as well as a total ammount for each level together.
Thinning Halls
Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty
Rumble
aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.
Video sync
It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle
To do List
Sounds
More levels
secrets
Coordinates (I have the code, But i can't seem to get the Press a button to turn them on/off)
internet scores and level timers
Collision fix
i plan to change total mistakes to total time (in seconds) out of bounds
Revision History
This was programmed, created and concieved on February 26th 2009
Added a picture to the infobox Feb.28
Made a goal of 10 or more level release by the end of march, MARCH 2 2009
SPECIAL THANKS
Special Thanks to Teknecal for his tutorials.