In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "SteadyHand"

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It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle
 
It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle
  
===To do List===
+
==To do List==
 
Sounds
 
Sounds
  
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internet scores and level timers
 
internet scores and level timers
 +
 +
Collision fix
  
 
==Revision History==
 
==Revision History==

Revision as of 16:17, 7 March 2009

Steady Hand
Steadyhand.png
General
Author(s)DurdaDan
TypeGame/Demo
Version1.0
LicenseGPL
Links
[[Steadyhand.rar|Download]]
Website
Source Included
Peripherals
Wiimote.svg SensorBar.svg

Steady Hand

The premis of the game is to go through the levels and touch the walls as little as possible.

Currently the Public version is a 1 level demo, I am programming more levels right now. By the end of march i plan to release a 10 or more level Game.

If you want your helping hand in the production of levels, Send me a Picture of what a level should look like and maybe i will make it. send me maps

Remember to include your name so i can add you to the credits.

Screenshots

http://i7.photobucket.com/albums/y295/Durda/SHScreen.png

Progress for next release

Levels

4/10

Icon=

completed

Meta.xml

Not completed

Current Features

Mistake count

The game counts how many times you hit the walls in every level. as well as a total ammount for each level together.

Thinning Halls

Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty

Rumble

aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.

Video sync

It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle

To do List

Sounds

More levels

secrets

Coordinates (I have the code, But i can't seem to get the Press a button to turn them on/off)

internet scores and level timers

Collision fix

Revision History

This was programmed, created and concieved on February 26th 2009

Added a picture to the infobox Feb.28

Made a goal of 10 or more level release by the end of march, MARCH 2 2009

SPECIAL THANKS

Special Thanks to Teknecal for his tutorials.