Difference between revisions of "FreeTypeGX"
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| title = FreeTypeGX | | title = FreeTypeGX | ||
| description = Library | | description = Library |
Revision as of 18:51, 4 December 2008
FreeTypeGX | |
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General | |
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Author(s) | Armin Tamzarian |
Type | Development |
Version | 0.1.3 |
Links | |
[[Here|Download]] |
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
Installation
- Before you begin ensure that you have the libFreeType Wii library installed in your development environment.
- Extract the FreeTypeGX archive into your project's development path.
- Include the FreeTypeGX header file in your code using syntax such as the following:
include "FreeTypeGX.h"
Usage
- Place a copy of the desired TrueType or OpenType font you wish to use in the FreeTypeGX/ttf directory.
- Modify the fontface.s file and change the value of the incbin variable to point to your font.
- Modify the fontface.s file and change the value of the fontsize variable to the byte-size of the font file.
- Within the file you included the FreeTypeGX.h file create an instance object of the FreeTypeGX class passing in the desired font point size:
FreeTypeGX *freeTypeGX = new FreeTypeGX(32);
- Alternately you can specify a texture format you would like to which you would like to render the font characters.
FreeTypeGX *freeTypeGX = new FreeTypeGX(32, GX_TF_RGB565);
- Currently supported textures are:
- GX_TF_I4
- GX_TF_I8
- GX_TF_IA4
- GX_TF_IA8
- GX_TF_RGB565
- GX_TF_RGB5A3
- GX_TF_RGBA8
- Using the allocated FreeTypeGX instance object call the drawText function to print a string at the specified screen X and Y coordinates to the current EFB:
freeTypeGX->drawText(10, 25, _TEXT("FreeTypeGX Rocks!"));
- Alternately you can specify a GXColor object you would like to apply to the printed characters:
freeTypeGX->drawText(10, 25, _TEXT("FreeTypeGX Rocks!"), (GXColor){0xff, 0xee, 0xaa, 0xff});
License
FreeTypeGX is distributed under the GNU Lesser General Public License.