Difference between revisions of "Jump 'n Bump"
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{{Infobox homebrewapp | {{Infobox homebrewapp | ||
| title = Jump 'n Bump | | title = Jump 'n Bump |
Revision as of 01:04, 7 September 2008
Jump 'n Bump | |
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General | |
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Author(s) | Amarth |
Type | Game |
Version | 0.2 |
License | GPL |
Links | |
[[File:Jumpnbump-0.2.zip|Download]] | |
[[SDL port here, Wii patches on request|Source]] | |
Peripherals | |
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Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at [1]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Download at File:Jumpnbump-0.2.zip. Unzip in /apps if you use the HBC.
Testers wanted! Please post your impressions on the talk page.
A note about the graphics
Jump 'n Bump runs at the silly resolution of 400x256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800x512, a mode the Wii does not support. I'm not entirely sure what to do with this, so for now I've left it as is, with a huge black border around it. If you can't stand the cuteness anymore, you can look a bit at the black border, representing vileness and death.
Controls
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Action |
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Move |
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Jump |
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Quit |
It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.
Changelog
0.2
- Add rumble support
- Fixed end-of-game message to reference HOME instead of ESC
0.1
- Initial release, ported from Jump 'n Bump 1.51
TODO
- Move wiimote to jump
- Front-end for options and level selection
- Remove unused part of the code to lessen filesize
- Use gzipped .dat files to lessen filesize