In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "WiiLife"

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Create Patterns
 
Create Patterns
  
Speed Control (anyone got some nice delay code snippets?)
+
Optimize Code for Speed & implement Speed Control (anyone got some nice delay code snippets?)
  
 
Larger World
 
Larger World

Revision as of 22:06, 25 July 2008

WiiLife
Gospers glider gun.gif
General
Author(s)drei000
TypeMath(?)
Links
[[[1]|Download]]
Source
Peripherals
Wiimote1.svg

WiiLife is an implementation of Conway's Game of Life for Wii. It lets you watch a random population of cells evolve and die. You can zoom in for a better look and scroll around. If you get bored, you can create an new random population.

Due to its early stage, the program may crash once in a while, since I'm not sure that all boundaries are checked :)

About

From Wikipedia:

The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.

The game is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
  2. Any live cell with more than three live neighbours dies, as if by overcrowding.
  3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
  4. Any dead cell with exactly three live neighbours comes to life.

The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.

Controls

Button Action
Wiimote D-Pad Move around in Zoom Mode
Wiimote B Button Generate new (random) population
Wiimote + Button Zoom In
Wiimote - Button Zoom Out
Wiimote HOME Button Quit

Releases

2008.25.07 - v0.1 - Initial Release / edit: resized the area where cells start so that they have some space to evolve :)

To Do

Possibility to change starting conditions

Improved Controls

Save & Load Patterns (support for common Life file formats)

Create Patterns

Optimize Code for Speed & implement Speed Control (anyone got some nice delay code snippets?)

Larger World

Change Rules (already in code, but no menu for it...)

Banner and meta.xml