Difference between revisions of "Space Shooter"
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− | Space Shooter is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels. | + | '''Space Shooter''' is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels. |
==Controls== | ==Controls== |
Revision as of 07:15, 10 July 2008
Space Shooter | |
| |
General | |
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Author(s) | PaceMaker |
Type | Game |
Links | |
[[SpaceShooter-Wii-Binary-0_2_.zip|Download]] | |
[[SpaceShooter-Wii-Source-0_2_.zip|Source]] | |
Peripherals | |
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Space Shooter is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels.
Controls
hold the wii remote sideways.
Button | Action |
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Move |
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Turn |
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Fire |
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Return to loader |
Easter Eggs
There is an easter egg if you beat all four levels.
Source
File:SpaceShooter-Wii-Source-0 2 .zip To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.
- See BibLib/BibSound.cpp class for a simple sound mixing class.
- See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote functions
- See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations.