Difference between revisions of "Libosk"
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==Releases== | ==Releases== | ||
[http://wiichat.googlecode.com/files/libosk-0.4.4.zip libosk-0.4.4] | [http://wiichat.googlecode.com/files/libosk-0.4.4.zip libosk-0.4.4] | ||
− | + | [http://wiichat.googlecode.com/files/libosk-src.zip source] (Incase you want to change it/fix things) | |
[[category:Homebrew using libwiisprite]] | [[category:Homebrew using libwiisprite]] |
Revision as of 23:10, 8 July 2008
libosk (OnScreenKeyboard Library) is an easy to use, 100% configurable on screen keyboard for Wii applications written by beardface. Language, look and feel, etc can all be easily changed simply by modifying a config file.
A demo application showing how to use libosk is included in the release.
Development Guide
Development libraries used
- libmxml (included in release)
- libwiisprite
- libfat
Coding with libosk
Steps to using an OnScreenKeyboard in your application:
In Header
#include "OnScreenKeyboard.h" #include "wiisprite.h"
Init fat, libwiisprite (GameWindow) and Wiimote
//... in main fatInitDefault(); wsp::GameWindow gwd; gwd.InitVideo(); WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
Construct OnScreenKeyboard
OnScreenKeyboard* osk = new OnScreenKeyboard(&gwd, "/config/key_config.xml");
Make as many calls to the library as you'd like, getting a new string, or editting strings
char* ret_string = osk->GetString(); //Or edit your string ret_string = osk->EditString(ret_string);
Building your app that uses libosk
Change your makefile to include the following libraries
-losk -lmxml -lwiisprite
Custom Keyboard Configuration
Images: To change look and feel, simply change the images your keyboard config file (xml) references.
Font: Simply change the font file your app references, (Must be a bitmap font (see included font for example)), converted to png. (TIP, use alpha channel)
Language: To change language, simply modify the keys used in the config file.
Releases
libosk-0.4.4 source (Incase you want to change it/fix things)