Difference between revisions of "Space Shooter"
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To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files. | To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files. | ||
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+ | -- PaceMaker, July 6th, 2008 |
Revision as of 21:15, 6 July 2008
Space Shooter | |
| |
General | |
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Author(s) | PaceMaker |
Type | Game |
Links | |
[[File:SpaceShooter-Wii-Binary-0 2 .zip|Download]] | |
[[Yes - File:SpaceShooter-Wii-Source-0 2 .zip|Source]] | |
Peripherals | |
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Space Shooter is an original 2D space shooting game.
It's simple, just shoot anything that moves or shoots back.
Current Version is 0.2 - The first public Wii release.
Objective:
Destroy the Enemies
Controls:
* Hold Wii Remote Sideways. * Move with directional pad * 2 Button - Fire * 1 Button - Turn * Home Button - Main Menu
Technical Details:
* 4 levels of 2D space shooter action
Easter Eggs!
* Survive all four levels and see the hidden easter egg
Interesting Things in the Source
* See BibLib/BibSound.cpp class for a simple sound mixing class. * See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote functions * See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations.
Binary For Homebrew Channel
File:SpaceShooter-Wii-Binary-0 2 .zip
Source
File:SpaceShooter-Wii-Source-0 2 .zip
To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.
-- PaceMaker, July 6th, 2008