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Difference between revisions of "MegaZeux"

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(removed much irrelevant information. (This article is based on wikipedia's MegaZeux))
m (Update version and download URL for MegaZeux 2.93c.)
 
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{{Infobox homebrew  
 
{{Infobox homebrew  
| title = MegaZeux  
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| title = MegaZeux  
| image = <!-- Deleted image removed: [[Image:http://www.digitalmzx.net/archive/182/182_s0.png|250px]] -->
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| image = [[File:Megazeux.png]]
| author = Gregory Janson, Gilead Kutnick, Alistair Strachan and others  
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| type = game engine
| license = GPL
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| author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others  
| website = http://www.digitalmzx.net
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| license = GPLv2-or-later
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| version = 2.93c
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| website = https://www.digitalmzx.com
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| download = https://github.com/AliceLR/megazeux/releases/download/v2.92c/mzx292c-wii.zip
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| hbb = yes
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| osc = yes
 
}}
 
}}
  
'''MegaZeux''', or '''MZX''', is a [[game creation system]] (GCS) inspired by [[Tim Sweeney (game developer)|Tim Sweeney]]/[[Epic Megagames]]' classic shareware game [[ZZT]]. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, [[Software Visions]] (now defunct). Like ZZT, MZX was originally released as [[shareware]] and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
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'''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering.
  
MZX is officially supported on [[Microsoft Windows|Windows]] (Win95 and higher), [[Linux]], [[Mac OS X]], [[AmigaOS 4]], [[Wii]], [[GP2X]], [[PlayStation Portable|PSP]], and the [[Nintendo DS|DS]], but has been ported to other platforms such as [[OpenBSD]], [[FreeBSD]], [[OpenSolaris]], [[HaikuOS]] and [[Android (operating system)|Android]].
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MZX is officially supported on Microsoft Windows, Mac OS X, GNU/Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP.  Older ports exist for AmigaOS 4, GP2X, and Pandora.  MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.
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==External links==
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* [https://www.digitalmzx.net DigitalMZX]
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* [https://github.com/AliceLR/megazeux MegaZeux on GitHub]
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* [https://wiki.digitalmzx.net/ MegaZeux Wiki]

Latest revision as of 22:03, 4 March 2025

MegaZeux
Megazeux.png
General
Author(s)Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others
TypeGame engine
Version2.93c
LicenseGPLv2-or-later
Links
Download
Website
Downloadable via the Homebrew Browser
Downloadable via the Open Shop Channel

MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering.

MZX is officially supported on Microsoft Windows, Mac OS X, GNU/Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.

External links