Difference between revisions of "MegaZeux"
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m (The license is specifically GPLv2-or-later and corrected wording) |
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| type = game engine | | type = game engine | ||
| author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others | | author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others | ||
− | | license = | + | | license = GPLv2-or-later |
| version = 2.92f | | version = 2.92f | ||
| website = https://www.digitalmzx.com | | website = https://www.digitalmzx.com | ||
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}} | }} | ||
− | '''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included | + | '''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering. |
− | MZX is officially supported on Microsoft Windows, Mac OS X, Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast. | + | MZX is officially supported on Microsoft Windows, Mac OS X, GNU/Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast. |
==External links== | ==External links== |
Revision as of 02:51, 9 March 2024
MegaZeux | |
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General | |
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Author(s) | Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others |
Type | Game engine |
Version | 2.92f |
License | GPLv2-or-later |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel |
MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering.
MZX is officially supported on Microsoft Windows, Mac OS X, GNU/Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.