In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "ScummVM"

From WiiBrew
Jump to navigation Jump to search
(updated version)
 
(53 intermediate revisions by 31 users not shown)
Line 1: Line 1:
this is a public version for testing
+
{{stub}}
 +
{{Infobox homebrew
 +
| image = [[File:Scummvmsouris.png]]
 +
| title = ScummVM
 +
| type = game engine
 +
| author = dhewg
 +
| version = 2.6.1
 +
| website = http://www.scummvm.org
 +
| download = https://downloads.scummvm.org/frs/scummvm/2.6.1/scummvm-2.6.1-wii.zip
 +
| peripherals = {{Wiimote1}} {{SensorBar}} {{FrontSDHC}} {{GCNController}} {{USBKeyboard}}
 +
| hbb = yes
 +
| osc        = yes
 +
}}
  
report problems [[Talk:Homebrew_apps/ScummVM|here]]
+
== News ==
 +
Great news everyone, the Wii port has been committed to the official ScummVM SVN! You can check out the source [https://github.com/scummvm/scummvm here] and talk about it on the [http://forums.scummvm.org/viewforum.php?f=16 Wii port forum].
  
download: [[media:Scummvm-wii-test2.zip|test 2]] http://www.megaupload.com/?d=17RP79G0
+
Please don't use the wiki talk page for reporting bugs anymore. Use the [http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse official bug tracker], following the [http://www.scummvm.org/faq.php#question.report-bugs bug submission guidelines].
  
hints:
+
== Links ==
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
+
* [http://forums.scummvm.org/viewtopic.php?t=5746 Infrequent SVN builds]
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
 
*the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
 
*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
 
  
enjoy,
+
== READMII ==
  
dhewg
+
Please check the READMII file from the most recent version.
  
[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
+
== Changelog (Wii specific) ==
  
ScummVM-Wii README
+
rev 35894:
------------------
+
* fixed a bug in the filesystem backend, tucker is now playable
+
* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
this is an early test version
+
 
svn revision 31370
+
rev 35811:  
+
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
features not compiled in:
+
* Enabled IHNM and SAGA2
- the AGI game engine
+
 
+
rev 35709:
REQUIREMENTS
+
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
- sd card
+
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
- gamecube controller in port 1
+
* SDHC support (Wii internal SD only)
+
* Readded SD Gecko support for Wii
FEATURES worth mentioning (wii port specific)
+
* USB mass storage support
- GX hardware scaling
+
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
- usage of the wii's internal sd slot for:
+
* Tweaked the video mode a little, hopefully this will eliminate the black borders
  loading of runtime and game data
+
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
  game state loading/saving
+
* Proper Component/480p detection for Gamecube (contributed by Hkz)
+
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
INSTALL
+
* Updated Tremor and FLAC, .ogg audio files should work fine now
- copy the "scummvm" folder to the root of your sd card
+
* Enabled new game engines: Groovie and Tucker
- copy your demos and/or games onto the same sd card
+
 
  freeware versions: http://scummvm.org/downloads.php#extras
+
rev 33789:  
  demos: http://scummvm.org/demos.php
+
* proper fullscreen video mode
+
* multiple graphic modes with different overscan values
RUN
+
* "fullscreen mode" stretches the picture on 16:9 displays
- run scummvm-wii.elf on your wii
+
* fixed broken sword 1/2 gfx garbage
- if you have a usbgecko in slot b, you have to read the debug messages with
+
* support for setShakePos()
  a terminal app, or the whole application will hang
+
* check the DISPLAY SETUP section in the READMII file
+
 
CONTROLS
+
rev 33083:
  controls: gamecube pad
+
* fixed another savegame issue
+
* support for the reset and power button
  analog stick: mouse movement
+
* added a gamecube port
  a: left mouse button
+
 
  b: right mouse button
+
rev 32565:
  x: escape
+
* the wii port is now official
  y: "." (skip current line of text)
+
* updated icon
  z: enter
+
* the savegame issue is fixed (was not wii port specific)
  start: f5 (scummvm menu)
+
rev 32506:
  dpad up: shift (mass add for the gui)
+
* restructured the runtime paths
  dpad left: "0"
+
** files from the selected game are now correctly loaded (check the READMII)
  l+r: quit
+
* increased the virtual screen size for the IR pointer
+
** its now easier to exit the sam & max inventory
CHANGELOG
+
** fixes the goblins 3 scroll issue
+
* added the keys "y" and "n" to the dpad (for simon the sorcerer)
- test 2
+
rev 32475:
  - screen is only updated if necessary
+
* improved sd read performance (thanks, svpe)
    no more flicker on the BASS intro
+
* fixed crash on saving a game
    better performance
+
rev 32231 (hbc apps package):
  - games with higher screen resolutions are now drawn correctly
+
* wiimote support
  - fixed some palette bugs
+
* compiled with updated dkppc/libogc/libfat
 +
** fixes all known crashes (afaict)
 +
** Monkey Island 3 is playable now
 +
test 2:
 +
* screen is only updated if necessary
 +
** no more flicker on the BASS intro
 +
** better performance
 +
* games with higher screen resolutions are now drawn correctly
 +
* fixed some palette bugs
 +
test 1:
 +
* first public test version
 +
 
 +
<!-- [[category:Featured homebrew]] -->

Latest revision as of 22:48, 23 February 2023

ScummVM
Scummvmsouris.png
General
Author(s)dhewg
TypeGame engine
Version2.6.1
Links
Download
Website
Downloadable via the Homebrew Browser
Downloadable via the Open Shop Channel
Peripherals
Wiimote1.svg SensorBar.svg Loads files from SDHC cards in the Front SD slot GameCube Controller USB Keyboard

News

Great news everyone, the Wii port has been committed to the official ScummVM SVN! You can check out the source here and talk about it on the Wii port forum.

Please don't use the wiki talk page for reporting bugs anymore. Use the official bug tracker, following the bug submission guidelines.

Links

READMII

Please check the READMII file from the most recent version.

Changelog (Wii specific)

rev 35894:

  • fixed a bug in the filesystem backend, tucker is now playable
  • startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)

rev 35811:

  • Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
  • Enabled IHNM and SAGA2

rev 35709:

  • Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
  • Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
  • SDHC support (Wii internal SD only)
  • Readded SD Gecko support for Wii
  • USB mass storage support
  • The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
  • Tweaked the video mode a little, hopefully this will eliminate the black borders
  • Dropped MPEG2 video support, please use DXA instead (available on the download page)
  • Proper Component/480p detection for Gamecube (contributed by Hkz)
  • Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
  • Updated Tremor and FLAC, .ogg audio files should work fine now
  • Enabled new game engines: Groovie and Tucker

rev 33789:

  • proper fullscreen video mode
  • multiple graphic modes with different overscan values
  • "fullscreen mode" stretches the picture on 16:9 displays
  • fixed broken sword 1/2 gfx garbage
  • support for setShakePos()
  • check the DISPLAY SETUP section in the READMII file

rev 33083:

  • fixed another savegame issue
  • support for the reset and power button
  • added a gamecube port

rev 32565:

  • the wii port is now official
  • updated icon
  • the savegame issue is fixed (was not wii port specific)

rev 32506:

  • restructured the runtime paths
    • files from the selected game are now correctly loaded (check the READMII)
  • increased the virtual screen size for the IR pointer
    • its now easier to exit the sam & max inventory
    • fixes the goblins 3 scroll issue
  • added the keys "y" and "n" to the dpad (for simon the sorcerer)

rev 32475:

  • improved sd read performance (thanks, svpe)
  • fixed crash on saving a game

rev 32231 (hbc apps package):

  • wiimote support
  • compiled with updated dkppc/libogc/libfat
    • fixes all known crashes (afaict)
    • Monkey Island 3 is playable now

test 2:

  • screen is only updated if necessary
    • no more flicker on the BASS intro
    • better performance
  • games with higher screen resolutions are now drawn correctly
  • fixed some palette bugs

test 1:

  • first public test version