In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Senet"

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(Removed Wii icon from infobox. REASON: Wii does not go in peripherals unless wii front buttons are used. Read infobox template.)
 
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{{Infobox homebrew
 
{{Infobox homebrew
 
| title      = Senet
 
| title      = Senet
| image      = [[Image:Senet_icon.png|border|center]]
+
| image      = [[File:Senet_icon.png|border|center]]
 
| type        = board game
 
| type        = board game
| author      = pedrocrespo
+
| author      = [[User:Pedrocrespo|pedrocrespo]]
| version    = 0.05
+
| version    = 0.05b
| licence    = Freeware
+
| licence    = Creative Commons by-nc-nd 3.0
| download    = http://www.kadede.com/space/Disenyo/senet.zip
+
| download    = http://www.kadede.com/space/Disenyo/download.php?file=senet.zip
 
| peripherals = {{Wiimote2}} {{SensorBar}}
 
| peripherals = {{Wiimote2}} {{SensorBar}}
 +
| hbb        = yes
 
}}
 
}}
 +
{{No Download}}
  
'''Senet''', a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it in your Wii, and then you'll understand why Tutankhamen has two senet gameboards inside his tomb.
+
'''Senet''', a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it on your Wii, and understand why Tutankhamen has two senet gameboards inside his tomb.
  
 
== Rules (based on Spanish Wikipedia's) ==
 
== Rules (based on Spanish Wikipedia's) ==
  
The objective in Senet is to remove your pieces from the board before your adversary do the same, following a few rules, advancing your own pieces and catching or blocking your adversary's ones.
+
The objective in Senet is to remove your pieces from the board before your opponent, by following a few rules, advancing your own pieces and catching or blocking your adversary's ones.
  
It is a game for two opponents and consists of a board of three parallel rows with ten square squares each one and ten small pieces.
+
It is a game for two players and consists of a board with three parallel rows of ten squares each as well as ten small playing pieces.
Normally the pieces of both players were very different, being those of one of conical form and those of the other of carved cylindrical form.
+
One player controls the five conical pieces and the other plays the cylindrical ones.
  
The order of the squares is from the 1 to the 10 of left to right in the first row, from the 11 to the 20 of right to left in the second row and, from the 21 to the 30 of left to right in the third row, so at the start of the game, the first row must be full by the gamers' pieces, arranged alternatively (ABABABABAB). Several special squares exist that are the 15, 26, 27, 28 and 29 (these special squares can contain hieroglyphic drawings or symbols).
+
The order of the squares is 1 through 10 from left to right on the first row, 11 through 20 from right to left on the second row and 21 through 30 from left to right on the third row. At the start of the game, the first row must be filled by the gamers' pieces, arranged alternatively (ABABABABAB). Several special squares exist. They are 15, 26, 27, 28 and 29 (these special squares can contain hieroglyphic drawings or symbols).
  
If a player falls in square 27 he must begin from square 15 as it happens in some squares of the 'Game of the Oca', but if square 15 were engaged, the piece that fell into square 27 must move to the nearest free square to square 1. Squares 26, 28, and 29 are squares where the pieces are protected.
+
If a player falls in square 27 he must begin from square 15 (as happens in some squares of the 'Game of the Oca') but if square 15 is engaged, the piece that fell into square 27 must move to the nearest free square to square 1. Squares 26, 28, and 29 are squares where pieces are protected.
  
 
Moving the piece out of the board (to a supposed square 31) is counted as a move.
 
Moving the piece out of the board (to a supposed square 31) is counted as a move.
  
Dices are not used to determine the advances of cards, but four small sticks with two white faces and the other two painted black: according to the faces that fall above watching, the moved one is decided; if a white falls above watching, a place moves, if two fall, move two, etc. If all falls mouth down, move six. It does not exist the 5 as a result of these small sticks. The faces counted are that are upwards.
+
Dice are not used to determine the advancement of pieces, rather four small sticks with two white faces and two black faces are rolled. The amount moved is decided by how many white faces are rolled (1, 2, 3 or 4). If all black faces are rolled, move six. There does not exist a roll resulting in a move of 5.
  
Every time a player obtains like result 1, 3 or 6, he continues having game turn and, after moving the piece wanted or been able to move, he has another turn thus and until he scores 2 or 4.
+
Every time a player rolls a 1, 3 or 6, he gets another turn. After moving the piece he wanted or was able to move, he rolls and goes again until he rolls a 2 or a 4.
  
When two pieces of the same player are in two consecutive squares any, they are protected mutually and they cannot be captured by the adversary; when they are three cards of the same player, instead of two, they form a barrier that the opponent cannot jump, but the barrier owner can jump.
+
When two pieces of the same player are in consecutive squares, they are both protected and cannot be captured by the adversary; when they are three pieces of the same player, they form a barrier that the opponent cannot jump, but the barrier owner can jump.
  
The capture of a opposite piece consists of interchanging the position of this one by the one of the piece that captures, and only can be done when it is not protected and when the captured piece is in the last square of capturer piece movement.
+
The capture of an opponent's piece consists of interchanging the position of the capturing piece by the position of the captured piece. This can only be done when the captured piece is not protected and on the last square of capturing piece's movement.
  
When it is not possible to be advanced forwards (protected barrier or pieces) but moving backwards is possible, it is obligatory to do it backwards.
+
When it is not possible to move forwards (protected pieces or barrier) but moving backwards is possible, it is obligatory to move backwards.
  
 
{|
 
{|
 
|
 
|
[[File:Tablerosenet1.png|thumb|320px|left|'''Initial game stat. ''' There can be seen how pieces are set to start the game, and the special squares filled: in green the protection squares, and in blue, the square that makes you move to the red one if ypu fall into it.]]
+
[[File:Tablerosenet1.png|thumb|320px|left|'''Game start. ''' Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it.]]
 
|
 
|
[[File:Tablerosenet2.png|thumb|320px|left|'''Gameplay direction.''' In this draw you can see what is the direction pieces must be moved while playing, except if they can move thus way, having to move backwards if possible.]]
+
[[File:Tablerosenet2.png|thumb|320px|left|'''Gameplay direction.''' In this picture you can see the direction pieces must be moved while playing, except if they can't move this way, and have to move backwards instead.]]
 
|}
 
|}
 
{|
 
{|
[[File:Tablerosenet3.png|thumb|320px|left|'''Pieces protecting themselves.''' If it is the conic pieces turn and these score 2 or 3, they won't be able to move forwards, because the cilindric pieces are one next to the other one and this way, protected from being captured. So, the conic piece would have to move backwards because it can do it; in that case, scoring 2 it would capture the cilindric piece two squares behind it, but this movement wouldn't be positive to this player, because he would have now three opponent's pieces ahead. The same piece could to jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he scores 1 he can move to the following square, because it's empty.]]
+
[[File:Tablerosenet3.png|thumb|320px|left|'''Pieces protecting themselves.''' If it is the conic piece's turn and he rolls a 2 or 3, he won't be able to move forwards, because the cylindrical pieces are next to each other and protected from being captured. So the conic piece would have to move backwards because it can. In this case, if he rolled a 2 he would capture the cylindrical piece two squares behind him, but this move wouldn't be beneficial to this player, because he would now have three opponent's pieces ahead. The conic piece could jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he rolls a 1 he can move to the next square, because it's empty.]]
 
|
 
|
[[File:Tablerosenet4.png|thumb|320px|left|'''Barrier of pieces.''' If it is the conic pieces player turn, it wouldn't be able to move forwards excepting if he scores 1, because of the barrier the three cilindric pieces are integrating, avoiding the opponent jump over them but letting the owner jump them. In this case, the conic piece would have to move backwards, but it only could do it by scoring 4 or 6, because the cilindric rear pieces are protecting themselves. If backward moving were not possible and this player hadn't any other piece on the board, he would have to pass the turn.]]
+
[[File:Tablerosenet4.png|thumb|320px|left|'''Barrier.''' If it is the conic piece's turn, he won't be able to move forwards unless he scores a 1, because of the barrier of three cylindrical pieces preventing him from jumping over them but still allowing their owner to jump them. In this case (a roll other than 1), the conic piece would have to move backwards, but it only could do so by rolling a 4 or 6, because the cylindrical rear pieces are protecting themselves. If backward moving is not possible and this player hasn't any other movable piece on the board, he must pass his turn.]]
 
|}
 
|}
  
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=== Game ===
 
=== Game ===
  
The game is controlled using Wiimote number 1 and 2  
+
The game is controlled using Wiimotes 1 and 2  
  
 
{| class="wikitable"
 
{| class="wikitable"
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| {{WiimoteAim}} || Move pointer
 
| {{WiimoteAim}} || Move pointer
 
|-
 
|-
| {{WiimoteBButton}} || Roll the dice
+
| {{WiimoteBButton}} || Roll the sticks
 
|-
 
|-
 
| {{WiimoteAButton}} || Select piece to move
 
| {{WiimoteAButton}} || Select piece to move
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| {{WiimoteHomeButton}} || Quit game / return to menu
 
| {{WiimoteHomeButton}} || Quit game / return to menu
 
|-
 
|-
| {{WiimotePlusButton}} + {{WiimoteMinusButton}}|| If a player couldn't move, he can pass the turn by holding PLUS, while the adversary presses MINUS.
+
| {{WiimotePlusButton}} + {{WiimoteMinusButton}}|| If a player can't move, he can pass the turn by holding PLUS, while the adversary presses MINUS. <!-- conic passes with (+) and cylinder passes with (-) ? -->
 
|}
 
|}
  
 
== Screenshots ==
 
== Screenshots ==
 +
{|
 +
|
 +
[[File:senetscreenshot1.png|thumb|200px|left|'''Main Menu''']]
 +
|
 +
[[File:senetscreenshot3.png|thumb|200px|left|'''Tut-ankh-orial''']]
 +
|
 +
[[File:senetscreenshot2.png|thumb|200px|left|'''Ingame''']]
 +
|}
  
Some screenshots will be uploaded soon. Upload your own ones if you want.
+
== Development stat ==
 +
 
 +
 
 +
=== v0.05b (10-07-09) ===
  
 +
Passing turn function has been fixed because it wasn't working properly. Please, let me know any bug you'd find. Suggestions are welcome too.
  
== Development stat ==
+
=== v0.05 (09-07-09) ===
  
The first release is the '0.05' and it includes all the rules shown above but two:
+
It includes all the rules shown above but two:
 
* jumping multiple barriers isn't allowed.
 
* jumping multiple barriers isn't allowed.
 
* if advancing forward is not possible, move backwards if it is.
 
* if advancing forward is not possible, move backwards if it is.
Line 97: Line 111:
 
A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just this same page for now. --[[User:Pedrocrespo|Pedrocrespo]] 23:09, 9 July 2009 (UTC)
 
A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just this same page for now. --[[User:Pedrocrespo|Pedrocrespo]] 23:09, 9 July 2009 (UTC)
  
[[category:Homebrew in Development]]
+
[[Category:Homebrew using GRRLib]]

Latest revision as of 06:37, 21 August 2022

Senet
Senet icon.png
General
Author(s)pedrocrespo
TypeBoard game
Version0.05b
LicenceCreative Commons by-nc-nd 3.0
Links
Download
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg SensorBar.svg
ARCHIVISTS NEEDED
This homebrew application currently contains an invalid download link. It was either not caught in the web archive or on a forum that required registration to download files; which the Wayback Machine cannot index.

PLEASE PROVIDE A NEW DOWNLOAD IF YOU HAVE THIS APPLICATION.

Senet, a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it on your Wii, and understand why Tutankhamen has two senet gameboards inside his tomb.

Rules (based on Spanish Wikipedia's)

The objective in Senet is to remove your pieces from the board before your opponent, by following a few rules, advancing your own pieces and catching or blocking your adversary's ones.

It is a game for two players and consists of a board with three parallel rows of ten squares each as well as ten small playing pieces. One player controls the five conical pieces and the other plays the cylindrical ones.

The order of the squares is 1 through 10 from left to right on the first row, 11 through 20 from right to left on the second row and 21 through 30 from left to right on the third row. At the start of the game, the first row must be filled by the gamers' pieces, arranged alternatively (ABABABABAB). Several special squares exist. They are 15, 26, 27, 28 and 29 (these special squares can contain hieroglyphic drawings or symbols).

If a player falls in square 27 he must begin from square 15 (as happens in some squares of the 'Game of the Oca') but if square 15 is engaged, the piece that fell into square 27 must move to the nearest free square to square 1. Squares 26, 28, and 29 are squares where pieces are protected.

Moving the piece out of the board (to a supposed square 31) is counted as a move.

Dice are not used to determine the advancement of pieces, rather four small sticks with two white faces and two black faces are rolled. The amount moved is decided by how many white faces are rolled (1, 2, 3 or 4). If all black faces are rolled, move six. There does not exist a roll resulting in a move of 5.

Every time a player rolls a 1, 3 or 6, he gets another turn. After moving the piece he wanted or was able to move, he rolls and goes again until he rolls a 2 or a 4.

When two pieces of the same player are in consecutive squares, they are both protected and cannot be captured by the adversary; when they are three pieces of the same player, they form a barrier that the opponent cannot jump, but the barrier owner can jump.

The capture of an opponent's piece consists of interchanging the position of the capturing piece by the position of the captured piece. This can only be done when the captured piece is not protected and on the last square of capturing piece's movement.

When it is not possible to move forwards (protected pieces or barrier) but moving backwards is possible, it is obligatory to move backwards.

Game start. Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it.
Gameplay direction. In this picture you can see the direction pieces must be moved while playing, except if they can't move this way, and have to move backwards instead.
Pieces protecting themselves. If it is the conic piece's turn and he rolls a 2 or 3, he won't be able to move forwards, because the cylindrical pieces are next to each other and protected from being captured. So the conic piece would have to move backwards because it can. In this case, if he rolled a 2 he would capture the cylindrical piece two squares behind him, but this move wouldn't be beneficial to this player, because he would now have three opponent's pieces ahead. The conic piece could jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he rolls a 1 he can move to the next square, because it's empty.
Barrier. If it is the conic piece's turn, he won't be able to move forwards unless he scores a 1, because of the barrier of three cylindrical pieces preventing him from jumping over them but still allowing their owner to jump them. In this case (a roll other than 1), the conic piece would have to move backwards, but it only could do so by rolling a 4 or 6, because the cylindrical rear pieces are protecting themselves. If backward moving is not possible and this player hasn't any other movable piece on the board, he must pass his turn.


Controls

Menu

The menu is controlled using Wiimote 1

Wiimote.svg Action
Wii Remote Aim Move pointer
Wiimote A Button Select item
Wiimote D-Pad Up Wiimote D-Pad Down Move through menu. In the tutorial, continue reading.

Game

The game is controlled using Wiimotes 1 and 2

Wiimote.svg Action
Wii Remote Aim Move pointer
Wiimote B Button Roll the sticks
Wiimote A Button Select piece to move
Wiimote HOME Button Quit game / return to menu
Wiimote + Button + Wiimote - Button If a player can't move, he can pass the turn by holding PLUS, while the adversary presses MINUS.

Screenshots

Main Menu
Tut-ankh-orial
Ingame

Development stat

v0.05b (10-07-09)

Passing turn function has been fixed because it wasn't working properly. Please, let me know any bug you'd find. Suggestions are welcome too.

v0.05 (09-07-09)

It includes all the rules shown above but two:

  • jumping multiple barriers isn't allowed.
  • if advancing forward is not possible, move backwards if it is.

A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just this same page for now. --Pedrocrespo 23:09, 9 July 2009 (UTC)