Difference between revisions of "Visual Controller Test"
Mr. Reaper (talk | contribs) |
Mr. Reaper (talk | contribs) |
||
Line 5: | Line 5: | ||
| licence = | | licence = | ||
| author = [[User:Mr. Reaper|Mr. Reaper]] | | author = [[User:Mr. Reaper|Mr. Reaper]] | ||
− | | version = 0. | + | | version = 0.03 |
− | | download = File:VC_Test_v0. | + | | download = File:VC_Test_v0.03.zip|Download from WiiBrew |
| source = | | source = | ||
| peripherals = {{GCNController}} | | peripherals = {{GCNController}} | ||
Line 23: | Line 23: | ||
'''0.02''' = Made the visual analog sticks interactive, and added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller). | '''0.02''' = Made the visual analog sticks interactive, and added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller). | ||
+ | |||
+ | '''0.03''' = Analog triggers now interactive, and all buttons provide better visual feedback. | ||
[[Category:Homebrew using GRRLib]] | [[Category:Homebrew using GRRLib]] |
Revision as of 03:23, 23 July 2017
Visual Controller Test | |
![]() | |
General | |
---|---|
Author(s) | Mr. Reaper |
Type | Utility |
Version | 0.03 |
Links | |
File:VC Test v0.03.zip | |
Peripherals | |
![]() |
I have a flaky Gamecube controller and I wanted an easy way to test it. I didn't really like the other Gamecube Controller Test homebrew, because it was all text-based.
I haven't messed with making Wii Homebrew in such a long time, but I threw this Visual Controller Test together today. Maybe others will also find it useful.
For now it will only test Gamecube controllers. Perhaps in the future I may make it more fancy and also add the ability to test other controllers, if anyone even cares about Wii stuff anymore, heh.
Version History
0.01 = Initial Release.
0.02 = Made the visual analog sticks interactive, and added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller).
0.03 = Analog triggers now interactive, and all buttons provide better visual feedback.