Difference between revisions of "Newo Asteroids"
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* [http://www.kenney.nl/ Kenney] for title screen and [http://www.kenney.nl/?p=833 GUI SFX] | * [http://www.kenney.nl/ Kenney] for title screen and [http://www.kenney.nl/?p=833 GUI SFX] | ||
* PowerUp Textures by JoostinOnline | * PowerUp Textures by JoostinOnline | ||
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+ | == Tools == | ||
+ | * [[GRRLIB]] | ||
+ | * [https://github.com/joyent/http-parser http-parser] | ||
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+ | == Inspiration & Thanx == | ||
+ | * Testers: Titmouse, wilco, @kenneywings, JoostinOnline, Julian, [[User:Mr. Reaper|Mr. Reaper]] | ||
+ | * [[Masteroids]] and [[WiiSPACE]] | ||
+ | * And the dudes behind [[GRRLIB]]! :) | ||
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== Changelog == | == Changelog == | ||
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=== Version 1 - October 05, 2012 === | === Version 1 - October 05, 2012 === | ||
* Initial release | * Initial release | ||
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[[Category:Homebrew using GRRLib]] | [[Category:Homebrew using GRRLib]] |
Revision as of 05:04, 28 July 2013
Newo Asteroids | |
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General | |
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Author(s) | Owen |
Contributor(s) | Julian Mathonet, @KenneyWings, JoostinOnline |
Type | Shooting game |
Version | 2.4 |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
Features
- Use your little ship to destroy asteroids threatening the earth while UFOs try to stop you.
- Large free space environment filled with asteroids.
- Power-ups, custom colours and alternate fire (focused or spread)
- Online Leaderboard
- Achievements
- Customizable colours and 3d graphics in Textured, Flat, Cellshaded and Wireframe mode.
- Customizable controls schemes; Tank, Wii pointer (with nunchuk), Dual Analog and Eightway
- Customizable camera views.
- Title screen and Menu Sound effects designed by kenney.nl @kenneywings
- Background music; Flesheaters by Matt Nida from freemusicarchive
- 3d models by Julian
- PowerUp Textures by JoostinOnline
Add your ideas or suggestion by clicking on the 'discussion' tab or here
Screen Shots
More screenshots in na screenshot flickr set
Gameplay Video
Courtesy of [Cid2Mizard]
How to play
Ensure that you try out the 4 different control options and find the one that you can use the best. Most times you have to balance you ability to shoot with you ability to dodge bullets.
The green ring around you ship indicates you "force field" or life bar - if it gets too small you will get a GameOver. One button shoots and the other button fires the alternate weapon that protects the ship. Alternate fire is limited by the amount of rings you collect. Total rings collected are indicated by the yellow circle around the ship.
You weapon over heats when the white circle turns red. If it over heats too long it will lock up and need to cool before you can use it again.
It basically a game of survival. The green dot on the radar is earth which is the center of the play field. Red dots are enemies. White dots are asteroids. The yellow dot is you. If you go past the edge of the play field you will warp to the other side.
You also build a combo if you destroy asteroids quickly.
Controller
All controls work for first player only. Wiimote pointed at the screen and nunchuck is the easiest to use. Gamecube controller with Dual Stick option set to "No" is more fun. On the Classic and GameCube you will be able to use the right analog stick to move the cross hair if Dual Stick is set to YES in the options. Also note that if you switch the camera to a 3d view, the pointer will not work correctly - use the Tank control option if you are in a 3d camera view.
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Action |
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Move Ship |
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Options Menu / Accept |
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Alternate Fire |
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Shoot |
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Shoot | ||
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Shoot | |||
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Not Used | |||
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Not Used | |||
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Not Used | |
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Quit Game Or Level | |
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Template:ClassicRControlStick? | Not Available | Move Target Cursor |
Credits
- Owen - C Programming
- Julian Mathonet - 3d Models and Textures
- Kenney for title screen and GUI SFX
- PowerUp Textures by JoostinOnline
Tools
Inspiration & Thanx
- Testers: Titmouse, wilco, @kenneywings, JoostinOnline, Julian, Mr. Reaper
- Masteroids and WiiSPACE
- And the dudes behind GRRLIB! :)
Changelog
Version 2.4 - July 27, 2013
- fixed bug with leaderboard not submitting scores correctly
- added "speedrun" option for timed speedruns ( 3, 5 and 10 minutes )
- added animated menus
- minor bug fixes
Version 2.2 - July 9, 2013
- Added Online Leaderboards for highscores. Daily, Monthly, Speedruns
- Updated Achievements Interface
- Fixed Death Animation
- Online leaderboards uses wii nickname as playername
- Added Language menu option, Online Data option.
- Makes use of http-parser
- Leaderboard bugfix for 2.2, old version check, auto-disables after 10 failed attempts.
Version 1.5 - November 15, 2012
- Added difficulty new modes; hard and easy. Easy has more asteroids, less enemies and no over heating.
- Added achievements system with 25 achievements/challenges.
- Fixed music loop.
- Fixed player score is visible by default.
- Added a cool new type of radar that is centered around the ship as suggested by Mr. Reaper.
- On screen message when ship overheats + wii cursor turns red.
- Colours, settings and achievements/challenges are saved between games.
- Alternate fire is different if used while the fire button is held down.
- Fixed flickering of power rings at 60fps.
- Fixed The target cursor centering bug. Thanx Mr. Reaper
Version 1 - October 05, 2012
- Initial release