In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "EasyRPG Player"

From WiiBrew
Jump to navigation Jump to search
m (use horizontal wiimote)
m (50 hz bug)
Line 24: Line 24:
  
 
If you encounter problems test if they also occur in the official supported (Windows, Linux or MacOS X) versions first! In the current state the compatibility is not the best, don't expect that most games work. :)
 
If you encounter problems test if they also occur in the official supported (Windows, Linux or MacOS X) versions first! In the current state the compatibility is not the best, don't expect that most games work. :)
 +
 +
The program fails to start in 50 Hz mode, use 60 Hz mode until this is resolved.
  
 
You can report bugs in the [https://github.com/EasyRPG/Player/issues?state=open Issue tracker]
 
You can report bugs in the [https://github.com/EasyRPG/Player/issues?state=open Issue tracker]

Revision as of 14:56, 1 April 2013

EasyRPG Player
EasyRPG Player.png
General
Author(s)EasyRPG Player Team
Contributor(s)Ghabry
TypeGame engine
Versionnightly
LicenceGPLv3
Links
Download
Website
Source
Peripherals
Wiimote.svg ClassicController.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot USB mass storage device

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine.

Usage

Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that's where RPG_RT.exe is).

The program has no file browser, each game really needs its own boot.dol!

Bugs

If you encounter problems test if they also occur in the official supported (Windows, Linux or MacOS X) versions first! In the current state the compatibility is not the best, don't expect that most games work. :)

The program fails to start in 50 Hz mode, use 60 Hz mode until this is resolved.

You can report bugs in the Issue tracker

Download

Check out the Download section of the EasyRPG website for all supported (and contributed) builds.

A new version for the Wii (and other platforms) is automatically compiled when a new commit is pushed to the Github repository.

Controls

WiimoteHorizontal.svg Action
Wiimote D-Pad Navigate
Wiimote 1 Button Cancel
Wiimote 2 Button Action / Select menu item
Wiimote A Button Toggle FPS display
Wiimote HOME Button Cancel
ClassicController.svg Action
Classic D-Pad Navigate
Classic a Button Action / Select menu item
Classic b Button Cancel
Classic HOME Button Cancel
Wiimote.svg WiiDrawing.svg Action
Wiimote Power Button Wii POWER Button Power off the Wii
Wii RESET Button Reset to Title Scene