In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Newo Asteroids"

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== Inspiration & Thanx ==
 
== Inspiration & Thanx ==
* Testers: Titmouse, wilco, @kenneywings, JoostinOnline, Julian, [[User:Mr. Reaper]]
+
* Testers: Titmouse, wilco, @kenneywings, JoostinOnline, Julian, [[User:Mr. Reaper|Mr. Reaper]]
 
* [[Masteroids]] and [[WiiSPACE]]
 
* [[Masteroids]] and [[WiiSPACE]]
 
* And the dudes behind [[GRRLIB]]! :)
 
* And the dudes behind [[GRRLIB]]! :)

Revision as of 23:45, 7 October 2012

Newo Asteroids
NewoAsteroids.png
General
Author(s)Owen
Contributor(s)Julian Mathonet, @KenneyWings, JoostinOnline
TypeShooting game
Version1
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Loads files from the Front SD slot USB mass storage device

Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.

Features

  • Use your little ship to destroy asteroids threatening the earth while flying sauces try to stop you.
  • Large free space environment filled with asteroids.
  • Power-ups, custom colours and alternate fire
  • Title screen and Menu Sound effects designed by kenney.nl @kenneywings
  • Background music; Flesheaters by Matt Nida from freemusicarchive
  • 3d models by Julian
  • PowerUp Textures by JoostinOnline

Add your ideas or suggestion by clicking on the 'discussion' tab or here

Screen Shots


How to play

The green ring around you ship indicates you forcefield or life - if it gets too small you will get a gameover. One button shoots and the other button fires the alternate weapon that protects the ship. Alternate fire is limited by the amount of rings you collect. You weapon over heats when the white circle turns red. If it over heats too long it will lock up and need to cool before you can use it again. It basically a game of survival. The green dot on the radar is earth which is the center of the play field. Red dots are enemies. White dots are asteroids. The yellow dot is you.

Controller

All controls work for first player only. Wiimote pointed at the screen and nunchuck is the easiest to use. Gamecube controller with Dual Stick option set to "No" is more fun. On the Classic and GameCube you will be able to use the right analog stick to move the cross hair if Dual Stick is set to YES in the options. Also note that if you switch the camera to a 3d view, the pointer will not work correctly - use the Tank control option if you are in a 3d camera view.


GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg WiimoteHorizontal.svg Action
GameCube Control Stick or GameCube D-Pad Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick Wiimote D-Pad Move Ship
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button Wiimote + Button Options Menu / Accept
Gamecube B Button Wiimote A Button Wiimote A Button Classic y Button Wiimote 2 Button Alternate Fire
Gamecube A Button Wiimote B Button Wiimote B Button Classic b Button Wiimote 1 Button Shoot
Gamecube X Button Nunchuck Z Button Classic a Button Shoot
GameCube L Trigger Classic L Trigger Shoot
Gamecube Y Button Classic x Button Not Used
GameCube R Trigger Classic R Trigger Not Used
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button Not Used
GameCube START Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quit Game Or Level
Gamecube C Control Stick Wii Remote Aim Wii Remote Aim Classic Right Control Stick Not Available Move Target Cursor

TODO

  • Fix frame rate issues
  • Add different modes of play in the future.
  • Add hard mode


Credits

  • Owen - C Programming
  • Julian Mathonet - 3d Models and Textures
  • @benanderson89 - creator of Background Music used with permission
  • Kenney for title screen and GUI SFX
  • PowerUp Textures by JoostinOnline


Changelog

Version 1 - October 05, 2012

  • Initial release


Inspiration & Thanx