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  • The following was tested with examples from devkitPro svn r4455, running on Windows 7 (64bit), Dolphin svn r6430. | examples\wii\audio\*
    5 KB (848 words) - 07:22, 8 July 2022
  • ...ourceforge.net/project/showfiles.php?group_id=114505&package_id=273886 Wii examples], modify the Makefile. Replace the following: ...Wii homebrew application. If the Wii homebrew application is based on the template this is achieved by:
    3 KB (419 words) - 21:43, 7 August 2010
  • ...e to the devkitpro folder, then '''/examples/wii/template''' and choose '''template.pnproj'''. ...akefile''' and some folders. Inside the folder '''source''' is the file '''template.c'''.
    6 KB (1,035 words) - 21:54, 18 August 2010
  • ...your Makefile. WIT also includes a sample application template in examples/template/, which contains a stub source file and a Makefile suitable for building ag ...code is available for viewing on [http://bitbucket.org/ahigerd/wit/src/tip/examples/widgets/src/main.cpp Bitbucket].
    6 KB (888 words) - 22:04, 24 October 2010
  • ...face in PC and Mac builds, and is also available on the website. A generic template from which to build new games is also available from the in-program downloa === Templates/Examples ===
    10 KB (1,495 words) - 21:10, 20 August 2022
  • # Examples, documentation and more are in the "MLlib_Others_XXXXXX.zip" package. # It should be done ! Go explore examples ! :D (test if it works via an example)
    13 KB (2,056 words) - 19:27, 3 March 2011
  • ...me development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the ...o compile them yourself, you can find pre-compiled versions of some of the examples right here:
    12 KB (1,865 words) - 01:49, 8 October 2015
  • # Setup the template example in devkitpro\examples\wii\template to compile and run it successfully on the Wii === Setup the template example ===
    11 KB (1,574 words) - 18:02, 10 August 2009
  • * Copiez le dossier C:\devkitPro\examples\wii\template\ dans ce nouveau dossier et renommez le "helloworld". Ainsi, le chemin comp
    4 KB (688 words) - 18:05, 10 August 2009
  • The above examples are confirmed to work under linux but may require some modification to work Look at the map file that was built. The mapfile is on by default in the Wii template makefile. Typically it's in the build subdirectory and called something.map
    7 KB (1,099 words) - 09:54, 15 December 2023
  • ...nning support|Skinning support]] for more info, or just take a look at the examples shipped with the game. When I find the time I might make a game template, so that all new programmers can get SDL up and running without having to p
    13 KB (2,173 words) - 03:20, 28 November 2009
  • ...Libwiisprite. First, you need to know how to set your make file. The basic template will look something like this: (taken from the Libwiisprite template make file)
    110 KB (17,886 words) - 21:31, 10 February 2023
  • ...ntributions/0piggyjelly0|contribs]]) 21:47, 28 April 2009 (UTC)</span><!-- Template:Unsigned2 --> ...uld be for us to make Japanese text work in meta.xml. Can you provide some examples of meta.xml with Japanese text, along with a screenshot of how it should wo
    70 KB (12,385 words) - 02:04, 11 June 2022