Revolt Of The Binary Couriers: Difference between revisions
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| type = role playing game | | type = role playing game | ||
| author = [[User:ThatOtherperson|ThatOtherPerson]] | | author = [[User:ThatOtherperson|ThatOtherPerson]] | ||
| download = http:// | | version = 1.1 | ||
| website = http://thatotherdev | | download = http://platonicrobot.com/filehost/specific.php?idnum=24 | ||
| website = http://thatotherdev.com/ | |||
| peripherals = {{Wiimote1}} {{ClassicController}} | | peripherals = {{Wiimote1}} {{ClassicController}} | ||
| hbb = yes | | hbb = yes | ||
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== Changes == | == Changes == | ||
v1.1 - July 27, 2010 | v1.1 - July 27, 2010 | ||
* The pause menu can now be opened at any time. | * The pause menu can now be opened at any time. | ||
* Along with saving (which can only be done when not in combat) and loading progress you can now select to start a new game from the pause menu. | * Along with saving (which can only be done when not in combat) and loading progress you can now select to start a new game from the pause menu. | ||
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* Added background music. | * Added background music. | ||
v1.0 - January 25, 2010 | v1.0 - January 25, 2010 | ||
* first release of the game for Wii. | * first release of the game for Wii. | ||
| Line 45: | Line 46: | ||
http://8bc.org/music/Nanodrone/Aeroplanes+%28interlude%2C+ambient%29/ | http://8bc.org/music/Nanodrone/Aeroplanes+%28interlude%2C+ambient%29/ | ||
== | == Media == | ||
{| | {| | ||
|<youtube>jX9x0320LwM</youtube> | |<youtube>jX9x0320LwM</youtube> | ||
|} | |} | ||
{| | {| | ||
|<youtube>OrRxscLbBAU</youtube> | |<youtube>OrRxscLbBAU</youtube> | ||
Revision as of 12:12, 15 March 2012
| Revolt Of The Binary Couriers | |
| General | |
|---|---|
| Author(s) | ThatOtherPerson |
| Type | Role playing game |
| Version | 1.1 |
| Links | |
| Download | |
| Website | |
| Downloadable via the Homebrew Browser | |
| Peripherals | |
Revolt Of The Binary Couriers is the sequel to Pineapple Apocalypse RPG. It's a 2D turn based RPG with retro style pixelated visuals. You play as a robot, fight random monsters, collect boxes and occasionally encounter NPCs. There is no goal. Only grinding.
Controls
| Action | ||
|---|---|---|
| Move | ||
| Accept | ||
| Pause | ||
| Pause |
Changes
v1.1 - July 27, 2010
- The pause menu can now be opened at any time.
- Along with saving (which can only be done when not in combat) and loading progress you can now select to start a new game from the pause menu.
- A few new enemies where added.
- Improved frame rate.
- classic controller support.
- Bug fix relating to combat with non mutated pineapples.
- Repositioned text boxes away from the top and bottom of the screen to ensure that they are fully visible.
- Added background music.
v1.0 - January 25, 2010
- first release of the game for Wii.
Additional credits
Background music (Aeroplanes) by Nanodrone. http://8bc.org/music/Nanodrone/Aeroplanes+%28interlude%2C+ambient%29/