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412 bytes added ,  14:27, 23 December 2011
m
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| 0x0024
| 0x00250x0027| 2| Reserved4|Flags -| 0x0026| 0x0028| 2| Flags(Maskable) if set to 0x000001 the save cannot be copied from NAND via normal means, 0x000010 means to "Bounce" between 0 and the last frame. Setting it to 0x000000 makes the animation loop through all frames resetting to 0 on the final frame.
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| 0x0028
| 0x002A
| 2
| AnimSpeed- Set per frame frameDelay*((animSpeed >> (2*nFrame))&3); 0 being no animation 1-3 being progressively slower, this is a little strange, but if the first two frames are set to 0, don't animate the icon.
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| 0x002B
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