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Talk:FCE Ultra GX

5,061 bytes added, 17:50, 6 April 2012
NTSC Video Filter so that it looks like how it would on an actual NES
=== Delete Save States (Snapshot) or Battery Back-Up Saves (SRAM) ===
This should make a great feature. Being able to delete old snapshots or SRAM data when saving or loading them using the FCEU GX GUI. This way we don't have to use [[WiiXplorer]] or Windows Explorer to delete them. --[[User:Wildgoosespeeder|Wildgoosespeeder]] 02:02, 15 July 2011 (CEST)
 
=== NTSC Video Filter so that it looks like how it would on an actual NES ===
 
The PC version of FCE Ultra has a video filter that makes it look like an actual NES. The emulator NESTopia has an even better NTSC filter. It would be really nice to have a video filter that softens the colors and makes it look like the NTSC signal that the NES outputs. I can't stand FCE Ultra GX in it's current state because the colors are REALLY eye-straining. Compare Super Mario Bros on Virtual Console to FCE Ultra GX, the colors are more accurate on Virtual Console. The colors on FCE Ultra GX hurts my eyes. It would be nice if we could use more accurate colors like Nintendo's Virtual Console emulator, plus the artifacts that the PC emulator's NTSC filter has.[[User:Chaos Rush|Chaos Rush]] 09:00, 3 April 2012 (CEST)
 
EDIT: Here is an example of what I would like: http://i42.tinypic.com/wlat8n.png
[[User:Chaos Rush|Chaos Rush]] 09:10, 3 April 2012 (CEST)
 
:Personally, I don't know why people want to crapify their graphics like that.... The Nostalgia is strong in this one. It's like people who insist that vinyl records produce better sound than high-quality digital recordings. But I'm not just here to mock your preference, I have some ideas that might help you. Adjust the colors on your LCD TV; turn down the Saturation until the colors look more like what you want. Or go into the video settings in FCEUGX and use a different palette. There are some in there that really dull down the colors, like AspiringSquare's and Crashan's. One way or another you can turn down the eye-straining colors without otherwise crappifying your graphics to look like you're playing on an old TV with an actual NES... Unless you really, really love the nostalgia that much ;) --[[User:Mr. Reaper|Mr. Reaper]] 19:11, 3 April 2012 (CEST)
 
::I shouldn't have to modify my TV colors when I don't have to do so with any other emulator, or Virtual Console. And my main problem was the actual colors, I can deal with the crisp graphics. It would be nice if we could have a color palette that matches the Virtual Console NES emulator. I guess I forgot to mention none of the palette options look as good the palette used in Nintendo's NES emulator, which is why I'm requesting this feature. I'll re-phrase my request: It would be cool if we could have a palette option that looks like Nintendo's superior Virtual Console NES emulator, since that doesn't make my eyes bleed, and the colors are more accurate to using an actual NES. And to clarify, the Virtual Console emulator does NOT look anything like the picture I posted (it doesn't "crappify" it), it looks just as crisp as FCE Ultra GX, but Virtual Console's color palette is more accurate than any of FCE Ultra's palettes. So basically I would like to have a more accurate palette (NONE of the built-in palettes look like the Virtual Console), and the "crappify" filter would just be an added bonus for me, if such a filter is possible on Wii.
 
::...or at least let us make custom palettes. And what's weird is that the PC version of FCE Ultra has an option to let us use NTSC colors (the feature I'm requesting) and it even has a "crappify" NTSC filter, so I'm wondering why the accurate color palette was left out of the Wii version. [[User:Chaos Rush|Chaos Rush]] 19:24, 5 April 2012 (CEST)
 
::: Well, even if you feel you shouldn't have to adjust the colors on your TV, you really do have to, because most TV's default settings are way off -- they set them up to have really bright, eye-popping colors on the store shelf to attract buyers, so basically the saturation is way too high. Then when you play something like FCEUGX that displays really intense color areas on the screen, yeah, it'll make your eyes bleed. I do agree that the palettes in this emulator don't really look just right as compared to the NES, but there's not going to be a fix for this.... Tantric has said he considers these emulators "finished" and he's not going to do any more work on them.... So your only options are to use one of the duller alternate palettes (at the cost of some "off" colors), and/or turn down the saturation on your TV (which you really need to do anyway -- I know I had to turn mind down from 50 to 30 -- the alternate input source used for the WII component cables had an even higher over-saturation than the default for regular TV). --[[User:Mr. Reaper|Mr. Reaper]] 17:50, 6 April 2012 (CEST)
== Help ==
Does it work to use save files that don't have Auto appended to them? I'm using version 3.1.8. --[[User:Videogames4all|Videogames4all]] 16:30, 6 July 2010 (UTC)
 
=== Third Party Controller Support ===
I have a third party controller (Power A) and whenever I try to use the emulator while that controller is connected I get the stack dump errors. What's up with that?
 
== Some stuff doesn't work that used to. ==
--[[User:Mr. Reaper|Mr. Reaper]] 03:43, 22 June 2010 (UTC)
 
== Disk Side Changing On Screen Display ==
 
Is there a possibility that an option could be added that allows you to disable the on-screen display that appears on the bottom left when switching disk sides in FDS games? It is a nice feature but it was not present in older versions and I preferred it that way. Thanks for your consideration and great job on the emulator.
 
[[User:Seanv|Seanv]] 10:34, 20 August 2011 (CEST)
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