Q2Rev: Difference between revisions
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Any comments about the engine are welcome to heribertod@gmail.com. | Any comments about the engine are welcome to heribertod@gmail.com. | ||
Revision as of 17:50, 13 May 2011
| Q2Rev | |
| | |
| General | |
|---|---|
| Author(s) | Izhido |
| Type | Game engine |
| Links | |
| Download | |
| Source | |
| Downloadable via the Homebrew Browser | |
| Peripherals | |
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
- Release 2
The engine is (almost) feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.
The only missing functionality is the ability to play the original CD soundtrack, to be implemented (if everything goes right) on a further release.
New features in this release:
- Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
- Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
The project is being hosted at http://code.google.com/p/qrevpak .
Any comments about the engine are welcome to heribertod@gmail.com.
Controls
License
Original source code (C) 1997-2001 Id Software, Inc.
Modifications (c) 2009-2010 Heriberto Delgado.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
All trademarks or registered trademarks used are properties of their respective owners.