Talk:BoltThrower: Difference between revisions

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Owen (talk | contribs)
Owen (talk | contribs)
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Add a counter so that the player knows how many enemies are left or have been killed.  Enemy Radar?  I killed 168 and my hands where sore :(.  The game seems to be moving a bit fast but that may just be me.  There is slow down when the screen is full of mines.  Add auto-regeneration of health, so that if the player runs away they can regain health, may make the game easy though [[User:Owen|Owen]] 04:33, 31 January 2011 (CET)
Add a counter so that the player knows how many enemies are left or have been killed.  Enemy Radar?  I killed 168 and my hands where sore :(.  The game seems to be moving a bit fast but that may just be me.  There is slow down when the screen is full of mines.  Add auto-regeneration of health, so that if the player runs away they can regain health, may make the game easy though [[User:Owen|Owen]] 04:33, 31 January 2011 (CET)
:''I agree with all you say Owen, keep the suggestions coming; I'll work them into the game whenever I can find a spare moment.  Thanks<small>--[[User:Titmouse|Titmouse]] 20:05, 1 February 2011 (CET)</small>''
:''I agree with all you say Owen, keep the suggestions coming; I'll work them into the game whenever I can find a spare moment.  Thanks<small>--[[User:Titmouse|Titmouse]] 20:05, 1 February 2011 (CET)</small>''
::Nice.  The dots for the enemies are really small and hard to see when the enemies are not in a big cluster, not a real problem though.  I'm not sure if changing the dot colour would help. The background image is nice and really adds to the game.  [[User:Owen|Owen]] 16:28, 22 March 2011 (CET)





Revision as of 17:28, 22 March 2011

Any help and ideas are always very welcome...Type your stuff below

Suggestions

Add a counter so that the player knows how many enemies are left or have been killed. Enemy Radar? I killed 168 and my hands where sore :(. The game seems to be moving a bit fast but that may just be me. There is slow down when the screen is full of mines. Add auto-regeneration of health, so that if the player runs away they can regain health, may make the game easy though Owen 04:33, 31 January 2011 (CET)

I agree with all you say Owen, keep the suggestions coming; I'll work them into the game whenever I can find a spare moment. Thanks--Titmouse 20:05, 1 February 2011 (CET)
Nice. The dots for the enemies are really small and hard to see when the enemies are not in a big cluster, not a real problem though. I'm not sure if changing the dot colour would help. The background image is nice and really adds to the game. Owen 16:28, 22 March 2011 (CET)



Hi, I'm TK962. I made a logo for your game. Here is a link to the picture: http://img28.imageshack.us/i/62158723.jpg/ If you want the (free) psd of it, email me at porkinspullup@gmail.com. I might also be able to provide some art for your project.

Nice work TK962, thing is the game already has a title screen (yet to be added). I'm still after any in game graphics and ideas for the game - the game still has no purpose to it, and I’m kind of stuck on ideas and just making stuff up as I go along.

(From TK962)Titmouse, what is your email? I have some more suggestions, but I'd rather continue this conversation over email than on a Wikipedia page.


hey ;) I think your game could be really nice :) but I hope it will include multiplayer, because that's one of the most important things in my opinion :D --Greenloop 20:14, 10 December 2010 (CET)

I'm hoping too add multiplayer. Thanks --Titmouse 15:05, 11 December 2010 (CET)

Artwork

Depending on the type of artwork you need, I would love to help if I have the free time Toagac 06:47, 16 December 2010 (CET)

Thanks Toagac, I’m happy to take anything you can draw in the like of this game. I’m thinking the current stuff is a bit small and it probably needs to be drawn at least ½ as big again, in true colour. Basically the current stuff is all just temporary, apart from the moon as that’s 3D stuff loaded from a Lightware Object. Let your imagination go wild, fling some samples my way – probably posting them here is a good as place as any. --Titmouse 21:50, 16 December 2010 (CET)

Hi Mr Tittymouse its me - graphics will be on their way - just a bit cold at the moment in the summerhouse to get on the decent PC! RevLedZep 14:57, 1 March 2011 (CET)

Nice one RevLedZep --Titmouse 10:02, 2 March 2011 (CET)

Page Rewrite

Just fixed your page so that it looks right. Happy? Gamax92 00:46, 5 February 2011 (CET)

Thanks to Gamax92 for the page clean up --Titmouse 18:38, 29 January 2011 (CET))

Language used?

It says Language: Orc. Can you tell me more about that? Thanks. -- Emsef 17:48, 16 February 2011 (CET)

Well spotted - it should read 'Orkish', as Orcs are a race of creatures that use the foul Orkish language.
There's a language bug in my code - for some reason the game shows English - most odd.
Perhaps someone will provide me with the Orkish translations & I'll try again. --Titmouse 19:57, 17 February 2011 (CET)

Fonts lib used?

What library do you use to render your fonts? Owen 23:15, 19 March 2011 (CET)

Hi Owen - I don't, it’s my own stuff - kind of enjoy doing much as possible using minimal library support. This way both the data and code is small and efficient.
The game fonts are generated on a PC spiting out two files (for spacing & pixel data) using any the windows fonts, you can view these under the font’s folder that comes with the game.
I could probably supply some Wii framework code and font generator if needed.
Let me know if this would be of any use, since there's already a good lib for this kind of thing that will be less effort but has run-time overheads I avoid. --Titmouse 14:17, 21 March 2011 (CET)
True, big libraries are annoying. It will probably be of some use if it is really small and scales the fonts well. I haven't looked at any of the other libraries yet for comparison though. GRRLIB is all I use now. Owen 17:41, 21 March 2011 (CET)
Ok, next free moment I'll up the font code, I'll buzz your "User talk:Owen" page when its ready. It's in C++ and uses things like Standard Template Library, both are invaluable.--Titmouse 10:09, 22 March 2011 (CET)
no rush, especially since I am using plain C Owen 16:12, 22 March 2011 (CET)


Hardware Drawlist for 3D objects

How much time did you save using these and are there tutorials about this? Owen 16:13, 22 March 2011 (CET)