BoltThrower: Difference between revisions

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Line 5: Line 5:
| author      = [[User:Titmouse|Titmouse]]  
| author      = [[User:Titmouse|Titmouse]]  
| version    = 0.35
| version    = 0.35
| language    = Orc
| language    = <strike>Orc</strike>Orkish
| download    = Media:BoltThrower v0.35.zip
| download    = Media:BoltThrower v0.35.zip
| source      = Soon you will have the
| source      = Soon you will have the

Revision as of 20:04, 17 February 2011

BoltThrower Game
General
Author(s)Titmouse
TypeGame - space shoot em up
Version0.35
Language(s)OrcOrkish
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Loads files from the Front SD slot

Add your ideas by clicking on the 'discussion' tab or here

Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.

Media

Game v0.34 taken using Dolphin Emu


Demo v0.23 taken using Dolphin Emu

Old Video

v0.24 : http://www.youtube.com/watch?v=980s42RKfbQ

Controls

Button Action
Wiimote A Button Fire Missile
Wiimote B Button Use Thrusters
Wiimote D-Pad Down Drop Probe Mine
Wii Remote Aim Point at screen to target
Wiimote HOME Button Back to the Homebrew Channel
Wiimote Power Button / Wii POWER Button / Wii RESET Button Power off / Standby / Reboot Wii

Things that will happen:

  • Lots of configurable choices on how to control the game
  • Mixture of 3D and 2D - the 3D mainly for backdrops (even I can model a rock in space!)
  • Lots of bad moving stuff on screen to shoot
  • Weapon selection
  • Vast levels
  • Particles from big booms and propulsion trails, and other stuff like that.
  • Level Editor
  • Expose any remaining data to XML
  • Limit the number of weapons dispersed at one time (people are going crazy with mines) - slowdown fix
  • Transparent heads-up display (HUD) - things like score, remaining foe, radar & weapon status
  • Camera view stuff (Maybe) – zooms out in relation to the ships speed, and say allow the camera to follow your missiles for a bit, could hold down a button to keep tracking?
  • Drop decoy probe
  • Drop attack drones
  • Drop capture drones
  • Sphere of tiny remote shield generators around ship - if one is taken out the others reform to take up the slack at reduced efficiency.
  • Manual & auto lock-on target weapons
  • Pickups - shield, weapon, bonus points...

Technical stuff

Built with DevKitPro using Windows & MS Visual Studio editor, with the following settings:-

Property pages
- Debugging
set command to: C:\devkitPro\devkitPPC\bin\wiiload.exe 
set Command Arguments to: BoltThrower.dol
- NMake
set Build command line to: make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/
Rebuild all: make clean && make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/
Clean Command line: make clean

Launch using visual studio by pressing F5 - this will run ‘wiiload.exe’ on the pc & pipe the compiled code (BoltThrower.dol) over to the Wii, the homebrew channel needs to be running to recieve.

Libraries used

 LIBS := -lpng -lz -lwiiuse -lbte -lfat -lasnd -logc -lm

TinyXML is used to read the configuration file - see 'Configuration.xml' in the game folder

Changelog

Ver 0.35 - minor update - 05/02/2011

  • Shows remaining foes & spores
  • More game data moved into the XML configuration
  • Sound fix
  • Correct Meta.xml version TAG this time, needed for Homebrew Browser

Ver 0.34 - GAME - 29/01/2011

  • Added more sounds
  • Added probe mines
  • Added missile trails
  • Added probe mine trails
  • Added player ship thruster trail
  • Added player collision
  • Added blue (ok) to red (overloading) shields
  • Added 'Well Done' message once everything (including satellites) are destroyed
  • Added 'You are very Dead' message
  • Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
  • Added more types of explosions

Ver 0.23 - DEMO - 18/12/2010

  • Enemy drift off into space when hit
  • Added explosion trails
  • Added a few rocks around the moon
  • Added another enemy ship type - takes 3 shots
  • Added More sounds

Ver 0.12 - DEMO - 12/12/2010

  • Added missle hits
  • Added Spore spinny things
  • Bad ships go boom

Ver 0.01 - DEMO - 08/12/2010

  • First Demo




Thanks to
Cid2mizard - for the youtube clip