Newo Shooter: Difference between revisions

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== Known issues ==
== Known issues ==
* <s>When moving left or right the view remains locked until the player releases the controller buttons</s>
* <s>When moving left or right the view remains locked until the player releases the controller buttons</s>
* No Story, <s>Menu,</s> Models or <s>GUI</s>.
* No Story, Sound Effects, BG Music, <s>Menu,</s> Models or <s>GUI</s>.
* <s>If you play the game twice the city mysteriously has more random buildings.</s>
* <s>If you play the game twice the city mysteriously has more random buildings.</s>
* Ship movement is a bit stiff
* Ship movement is a bit stiff
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* Some of the variables in the game still need to be tweaked to make the game more challenging
* Some of the variables in the game still need to be tweaked to make the game more challenging
* nunchuk does not work in planet menu
* nunchuk does not work in planet menu
* Flying into the ground or walls in levels 3,4 or 5 results in instant death (or more accurately death in 2 or 3 seconds of impact)
* the planet menu only supports switching levels in 2 directions; next or previous. (not based on the position of the actual planet on screen)


== Changelog ==
== Changelog ==

Revision as of 18:03, 10 February 2011


Newo Shooter
General
Author(s)User:Owen
TypeShooting game
Version1.45a
LicenceGPL
Links
Download
Downloadable via the Homebrew Browser
Peripherals

Overview

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.


Latest Video


Old Videos



Controller

Action
Wii Remote Aim Aim at the screen with I.R. to move the targeting cursor
Wiimote D-Pad Move ship position on screen
Wiimote A Button Nothing
Wiimote B Button Shoot
Wiimote HOME Button Return to loader/Restart

Things I need/will implement

I'm slowly working through the features I need to code so that I don't get overwhelmed. This is a short list of the features I need to implement;

  • Background Music (dubstep/midi/anything suitable and free)
  • Sound Effects: Explosions, Enemy Fire, Player Fire, Woosh Sound when flying past a building (I need a source for good free old-school sound effects)
  • Sky box - DONE
  • Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes or if I manage to finish enough ofthe game I may choose to release the code so someone can make modify it load models.
  • Enemy and Boss Animations/Fire Patterns - Any help on the best way to implement these features in c will be helpful.
  • Story
  • Various variables in the game need to be changed to make the game more challenging (such as enemy damage, scroll speed), any suggestions are welcomed.

I can be contacted by email. The contact info via my User page or the WiiBrew Forum or my website or on the GRRLIB forum.

Known issues

  • When moving left or right the view remains locked until the player releases the controller buttons
  • No Story, Sound Effects, BG Music, Menu, Models or GUI.
  • If you play the game twice the city mysteriously has more random buildings.
  • Ship movement is a bit stiff
  • Upgraded weapons "look" different, but collision detection is only on the center bullet
  • you can't kill the blue box at the end of the stage
  • targeting cursor is a bit off and has a little learning curve.
  • collision detection from enemy fire is random and enemies have a hard time killing the player
  • Some of the variables in the game still need to be tweaked to make the game more challenging
  • nunchuk does not work in planet menu
  • Flying into the ground or walls in levels 3,4 or 5 results in instant death (or more accurately death in 2 or 3 seconds of impact)
  • the planet menu only supports switching levels in 2 directions; next or previous. (not based on the position of the actual planet on screen)

Changelog

Next Release (End of February 2011)

Version 1.45 - February 01 2011

  • added 4 new levels (tunnel, green planet, water world and dark city)
  • added extra effects (stardust, landing lights, warp speed, fog )
  • added warp to next level effect at the end of each level
  • added level select, solar system menu (use dpad to switch between the 6 levels)
  • added barrel roll animation when player moves left or right
  • added new type of ground, sun, and more random clouds
  • added bigger targeting cursor, bigger enemy box, all enemies are now purple
  • added score counter, level start overlay
  • tweaked the graphics, faded more colors, added black lines to everything
  • lots of bug fixes

Version 1.38 - January 06 2011

  • 2 levels (City, Asteroid Field), Score, Level Start, Title screen and ending screen
  • Enemies now drop power ups ( yellow = weapon upgrade (4), green=health, white=free life, white=useless )
  • Still no Models, Sounds or Music
  • Purple Mid-Boss (stops stage until killed)
  • GRRLIB plasma example in background.
  • New destructible objects, Ground plain, clouds, grass, smoke animation, gravity, death spiral
  • New HUD: Your health bar is Green. Enemy health meter is the color of the enemy and is in the center.
  • Blue box is end of stage marker
  • Improved frame rate, added on screen counter
  • reduced the scroll speed of the stage

Version 1.0 - DEC 2010

  • 1 infinite level
  • 4 weapons
  • No Sounds or Music
  • orange enemies
  • Powerups
  • Buildings and Asteroids
  • Initial release

Inspiration & Thanx