BoltThrower: Difference between revisions
No edit summary |
|||
| Line 6: | Line 6: | ||
| version = 0.35 | | version = 0.35 | ||
| language = Orc | | language = Orc | ||
| download = Media: | | download = Media:BoltThrower v0.35.zip | ||
| source = Soon you will have the | | source = Soon you will have the | ||
| peripherals = {{Wiimote1}} {{SensorBar}} {{FrontSD}} | | peripherals = {{Wiimote1}} {{SensorBar}} {{FrontSD}} | ||
Revision as of 14:40, 5 February 2011
| BoltThrower Game | |
| | |
| General | |
|---|---|
| Author(s) | Titmouse |
| Type | Game - space shoot em up |
| Version | 0.35 |
| Language(s) | Orc |
| Links | |
| Download | |
| Source | |
| Downloadable via the Homebrew Browser | |
| Peripherals | |
Add your ideas by clicking on the 'discussion' tab or here
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.


Controls
| Button | Action |
|---|---|
| Fire Missile | |
| Use Thrusters | |
| Drop Probe Mine | |
| Point at screen to target | |
| Back to the Homebrew Channel | |
| Power off / Standby / Reboot Wii |
Things that will happen:
- Lots of configurable choices on how to control the game
- Mixture of 3D and 2D - the 3D mainly for backdrops (even I can model a rock in space!)
- Lots of bad moving stuff on screen to shoot
- Weapon selection
- Vast levels
- Particles from big booms and propulsion trails, and other stuff like that.
- Level Editor
- Expose any remaining data to XML
- Limit the number of weapons dispersed at one time (people are going crazy with mines) - slowdown fix
- Transparent heads-up display (HUD) - things like score, remaining foe, radar & weapon status
- Camera view stuff (Maybe) – zooms out in relation to the ships speed, and say allow the camera to follow your missiles for a bit, could hold down a button to keep tracking?
- Drop decoy probe
- Drop attack drones
- Drop capture drones
- Sphere of tiny remote shield generators around ship - if one is taken out the others reform to take up the slack at reduced efficiency.
- Manual & auto lock-on target weapons
- Pickups - shield, weapon, bonus points...
Technical stuff
Built with DevKitPro using Windows & MS Visual Studio editor, with the following settings:-
Property pages - Debugging set command to: C:\devkitPro\devkitPPC\bin\wiiload.exe set Command Arguments to: BoltThrower.dol - NMake set Build command line to: make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/ Rebuild all: make clean && make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/ Clean Command line: make clean
Launch using visual studio by pressing F5 - this will run ‘wiiload.exe’ on the pc & pipe the compiled code (BoltThrower.dol) over to the Wii, the homebrew channel needs to be running to recieve.
Libraries used
LIBS := -lpng -lz -lwiiuse -lbte -lfat -lasnd -logc -lm
TinyXML is used to read the configuration file - see 'Configuration.xml' in the game folder
Changelog
Ver 0.35 - minor update - 05/02/2011
- Shows remaining foes & spores
- More game data moved into the XML configuration
- Sound fix
- Correct Meta.xml version TAG this time, needed for Homebrew Browser
Ver 0.34 - GAME - 29/01/2011
- Added more sounds
- Added probe mines
- Added missile trails
- Added probe mine trails
- Added player ship thruster trail
- Added player collision
- Added blue (ok) to red (overloading) shields
- Added 'Well Done' message once everything (including satellites) are destroyed
- Added 'You are very Dead' message
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
- Added more types of explosions
Ver 0.23 - DEMO - 18/12/2010
- Enemy drift off into space when hit
- Added explosion trails
- Added a few rocks around the moon
- Added another enemy ship type - takes 3 shots
- Added More sounds
Ver 0.12 - DEMO - 12/12/2010
- Added missle hits
- Added Spore spinny things
- Bad ships go boom
Ver 0.01 - DEMO - 08/12/2010
- First Demo
Thanks to
Cid2mizard - for the youtube clip