Shiny Red Tank: Difference between revisions
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=[http://ipelasuq.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]= | |||
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = Shiny Red Tank | | title = Shiny Red Tank | ||
Revision as of 08:05, 24 November 2010
Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly
| Shiny Red Tank | |
| | |
| General | |
|---|---|
| Author(s) | MetaFight |
| Type | Platform game |
| Version | 0.1.2a |
| Links | |
| Download | |
| Downloadable via the Homebrew Browser | |
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
| Player 1 | Player 2 | |
|---|---|---|
| Move / Look up | Move / Look up | |
| Fire | Fire | |
| Jump / Hover | Jump / Hover | |
| - | Join in | |
| Unstuck | Unstuck | |
| Exit game | - |
Feedback / Bugs / Helping out
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.
If you have found a bug, please don't hesitate to report it on the Bugs page.
If you'd like to contribute to the project, please refer to the contribution page.<br /> If you'd like to contribute to the project but you're not sure in what capacity, please consider the option posted on my User page.
Changelog
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for Libwiisprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers