2,040 bytes added
, 19:56, 10 November 2010
{{Infobox homebrew
| image = [[File:Pc_icon.png]]
| title = PieChart
| type = arcade game
| author = [[User:Dude2kx|Dude2kx]]
| version = 0.7
| download = http://x-hax.cultnet.net/PieChart_0.7.rar
| source = http://x-hax.cultnet.net/PieChart_0.7_source.rar
| website = http://x-hax.cultnet.net/
| peripherals = {{WiimoteHorizontal}}
}}
'''''PieChart''''' Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 17 level experience with more to come soon.
== Controls ==
{| class="wikitable" style="text-align:center;"
|-
! {{WiimoteHorizontal}} || Player Control
|-
| {{WiimoteDPad}} || Navigate Maze
|-
| {{Wiimote1Button}} || Debug Info
|-
| {{Wiimote2Button}} || Booster
|-
| {{WiimotePlusButton}} || Pause
|-
| {{WiimoteAButton}} || Screenshot to SD card
|}
== Screenshots ==
[[File:PieChart_Title.png|190px|TitleScreen]] [[File:PieChart_Screen01.png|190px|Ingame screenshot]]
== Changelog ==
=== Version 0.7 ===
* Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
* Animated title screen
* Multiple level support
* 17 new levels! This should keep people occupied until I add more soon
* Maze size reduced to allow for HUD options
* fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
* Fixed animation speeds
=== Version 0.5 ===
* Tile engine working
* Player programming complete
* Barely functional AI
* single level support
== Future Updates ==
* Much more robust AI
* up to 255 levels (hopefully)
* Add more sound channels so that SFX don't get dropped
* other various improvements, possibly improve collision detection to make ghosts more fair.
== Known Issues ==
* Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"