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| ===brlan Files=== | | ===brlan Files=== |
− | '''Outdated info - in progress of being updated''':
| + | brlan files are described in the [[Wii Animations#Animations_.28.2A.brlan.29|Wii Animations]] section. |
− | The brlan files (located in the "anim" folder), are some kind of animation scripts. There could be multiple scripts, for example:
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− | Banner_Start.brlan
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− | Banner_Loop.brlan
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− | The scripts doesn't use the names of the TPL-files when using images in the animation, instead it uses names which are defined in the blyt-file.
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− | | |
− | Currently the following info has been worked out from the file used in the icon.bin (banner.bin should be similar) (this is from looking at the file in a standard hex editor - e.g WinHex):
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− | <pre>
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− | First Line:
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− | first 8 bytes RLAN FE FF 00 08
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− | next 4 bytes = Size of data from RLAN (inclusive)
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− | next 2 bytes = Offset to first "section"? (so far 00 10 only)
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− | next 2 bytes = 00 01 = not sure
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− | | |
− | 2nd Line:
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− | first 4 bytes = pai1
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− | next 4 bytes = size of section
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− | next 4 bytes........
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− | RRR - 09 60 01 00
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− | SPM - 03 20 01 00
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− | MOH2- 02 B2 01 00
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− | NMH - 00 78 01 00
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− | | |
− | next 4 bytes = number of brlyt image references (00 00 00 01 for RRR, 00 00 00 03 for SPM, 00 00 00 02 for MOH2)
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− | | |
− | | |
− | 3rd line:
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− | First 4 bytes = unknown, so far has been
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− | 00 00 00 14
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− | Next 4 bytes * brlyt image references = unknown, Offset (from p in pai1) to first name of some sort? (name that is in BRLYT file).
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− | </pre>
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| | | |
| ===brlyt Files (Layout)=== | | ===brlyt Files (Layout)=== |
− | '''Outdated info - in progress of being updated''':
| + | brlyt files are described in the [[Wii Animations#Textures_and_Material_lists_.28.2A.brlyt.29|Wii Animations]] section. |
− | The blyt-file contains information about every object, what file it is in, index in file (a TPL can hold more than 1 picture), plus a bunch of unknown properties.
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− | I've also found if-statements in the bottom of the .brlyt file. They change the objects depending on what language your system uses (either TM or (R)).
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− | | |
− | | |
− | The data structure worked out so far has been (as with brlan, only icon.bin has been used so far):
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− | <pre>
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− | First Line:
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− | first 8 bytes RLYT FE FF 08
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− | next 4 bytes = size of data including RLYT
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− | next 2 bytes = offset to first section (00 10)
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− | next 2 bytes = unsure:
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− | RRR - 00 09
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− | SPM - 00 0B
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− | MOH2- 00 0B
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− | NMH - 00 09
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− | | |
− | 2nd line:
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− | first 4 bytes = lyt1
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− | next 4 bytes = size of lyt1
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− | next 8 bytes = seems to always be
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− | 01 00 00 00 44 18 00 00
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− | | |
− | 3rd line:
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− | first 4 bytes (continuation of last 8 bytes?):
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− | 43 E4 00 00
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− | next 4 bytes: txl1
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− | next 4 bytes: size of txl1
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− | next 2 bytes: number of files
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− | next 2 bytes: 00 00
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− | 4th Line:
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− | next 4 bytes * number of files = offset of names
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− | | |
− | | |
− | From txl1 + size of txl1:
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− | mat1
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− | Next 4 bytes: Size of mat1.
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− | Next 2 bytes: number of "Pictures"
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− | Next 2 bytes: nulls
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− | Next 4 bytes * number of pictures: offset of picture names.
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− | Not sure on the rest at the moment
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− | | |
− | | |
− | From mat1 + size of mat1.
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− | pan1
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− | Next 4 bytes: Size of pan1. (always 4c?)
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− | Next 4 bytes: 01 04 FF 00 ?
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− | Next x bytes: RootPane usually + ??
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− | | |
− | | |
− | From pan1 + Size of pan1.
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− | pas1
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− | Next 4 bytes: Size of pas1 (has been 8 pan1 + 4 bytes for size)
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− | | |
− | | |
− | From pas1 + size of pas1
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− | bnd1 or pic1
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− | | |
− | | |
− | bnd1
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− | Next 4 bytes: Size of bnd1
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− | Next 4 bytes: 01 04 FF 00 ??
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− | </pre>
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| | | |
| ==sound.bin== | | ==sound.bin== |