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User talk:Extrems

274 bytes added, 20:48, 29 September 2010
:Well, I don't understand your first point, no idea how I'd implement the second, third should be do-able, fourth; don't know if I could, is it really that important?, and the fifth - are the bubbles scaled to varying degrees in HBC and rotated etc.? That should probably be possible, I just went for a set positioning so the screenshots are more uniform. But I can probably change that in the next release. So in summary, I should have rejection of incorrect sized images and randomization of bubbles in next release. I'll try and add detection to ensure PNGs are actually PNGs. If I can find a way, I'll make the font look worse. --[[User:SifJar|SifJar]] 18:21, 21 August 2010 (UTC)
::The XFB used by VI is in YUY2, GX's pipeline levels the values to a reduced range due to television standards. This process will effectively blur the colors horizontally and make gradients steep. — [[User:Extrems|Extrems]] ([[User talk:Extrems|talk]] • [[Special:Contributions/ExtremsAlt|contribs]]) 00:30, 22 August 2010 (UTC)
:::Are you by any chance able to provide information on the scaling of bubbles? I have added randomized positioning to v2.5 (which I'll release a few minutes after I post this), and also rejecting wrong sized assets. --[[User:SifJar|SifJar]] 20:48, 29 September 2010 (CEST)
wtf extrems y would you upload a new image to my nes and matrix. I put them there for a reason, they are in hd unlike your crappy images. Havdnt u noticed that thdmeshooter has text theres no reason for you to replace --[[User:Abeckring|Abeckring]] 13:39, 21 August 2010 (UTC)

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