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494 bytes added ,  22:36, 24 July 2010
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| contributor =
| portedby =
| version = 0.23
| license =
| download =
http://ravewild-wii.googlecode.com/files/ravewild_v02ravewild_v03.zip
| source =
| peripherals = {{Wiimote1}} {{Nunchuk}} {{FrontSDHC}}
== Controls ==
B Button: Hold down and drag to select units; fire bullets when in Fighter Mode.
A Button: Order units to move towards a designated spot/Select an invader to attack.
Home: Return to the menu if in-game, exit the game if at the menu.
Z or C + ShakeDown on Pad: Generate a barrier around you. This will heal ally units within the radius Switch between Commander Mode (select and negate enemy bulletsmove minions) and Fighter Mode.
== History ==
0.3 - Nope, I didn't give up on this just yet!
Added particles when combatants are hit and destroyed.
Finally fixed score, screen adjustment saving
Strategy Mode added for a more "Tower Defense" style of gameplay.
Nixed Survival Mode for the newly-added Strategy Mode; the shake barrier unbalanced the game anyway.
The player can now defend themselves against invaders when in Fighter Mode.
All combatants now have rapid fire.
"How to Play" feature was nixed.
Also, high scores are now saved in XML.
0.2
Discovered that your applications are added to the Homebrew Browser without warning. DevelopmentEffort ++
* Bullet collision detection can be a bit eyebrow raising at times.
* Apparently, there's some selection irks that I've just noticed.
* High score saving and loading volatile More bullets == chances of slowdown in action. I plan to switch to XML for saving these in the next updatelater waves.
[[Category:Homebrew using GRRLib]]
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