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91 bytes added ,  03:30, 8 May 2010
Line 61: Line 61:  
! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action
 
! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action
 
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| align="center" | {{WiimoteAButton}} || Next Pattern
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| align="center" | {{WiimoteAButton}} || Start Next Drawing
 
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| align="center" | {{WiimoteDPadLeft}} || Move Block Left
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| align="center" | {{WiimoteBButton}} || Toggle Symmetry (None, X, Y, Z, Quad)
 
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| align="center" | {{WiimoteDPadRight}} || Move Block Right
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| align="center" | {{Wiimote1Button}} || Toggle Pattern
 
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| align="center" | {{WiimoteDPadDown}} || Speeds up the block drop rate
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| align="center" | {{Wiimote2Button}} || Toggle Color Palette
 
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| align="center" | {{WiimoteDPadUp}} || Immediately drops the block in place
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| align="center" | {{WiimotePlusButton}} || Toggle Effect
 
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| align="center" | {{WiimoteAButton}} || Hold Block/Swap block with already held one
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| align="center" | {{WiimoteDPadLeft}} / {{WiimoteDPadRight}} || Linger Shorter/Longer (a.k.a. Melting Time)
 
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| align="center" | {{Wiimote1Button}} || Rotate Block
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| align="center" | {{WiimoteDPadDown}} / {{WiimoteDPadUp}} || (While holding {{WiimoteMinusButton}} of controller 1) - Change Cell Size (1, 2, 4, 6, 8 pixels)
 
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| align="center" | {{Wiimote2Button}} || Rotate Block
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| align="center" | {{WiimoteHomeButton}} || Exit "Demo Mode" (controller 1 only)
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  −
| align="center" | {{WiimoteHomeButton}} || Pause Game
   
|}
 
|}
      
== Development Log ==
 
== Development Log ==
37

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