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| ! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action | | ! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action |
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− | | align="center" | {{WiimoteAButton}} || Next Pattern | + | | align="center" | {{WiimoteAButton}} || Start Next Drawing |
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− | | align="center" | {{WiimoteDPadLeft}} || Move Block Left | + | | align="center" | {{WiimoteBButton}} || Toggle Symmetry (None, X, Y, Z, Quad) |
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− | | align="center" | {{WiimoteDPadRight}} || Move Block Right | + | | align="center" | {{Wiimote1Button}} || Toggle Pattern |
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− | | align="center" | {{WiimoteDPadDown}} || Speeds up the block drop rate | + | | align="center" | {{Wiimote2Button}} || Toggle Color Palette |
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− | | align="center" | {{WiimoteDPadUp}} || Immediately drops the block in place | + | | align="center" | {{WiimotePlusButton}} || Toggle Effect |
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− | | align="center" | {{WiimoteAButton}} || Hold Block/Swap block with already held one | + | | align="center" | {{WiimoteDPadLeft}} / {{WiimoteDPadRight}} || Linger Shorter/Longer (a.k.a. Melting Time) |
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− | | align="center" | {{Wiimote1Button}} || Rotate Block | + | | align="center" | {{WiimoteDPadDown}} / {{WiimoteDPadUp}} || (While holding {{WiimoteMinusButton}} of controller 1) - Change Cell Size (1, 2, 4, 6, 8 pixels) |
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− | | align="center" | {{Wiimote2Button}} || Rotate Block | + | | align="center" | {{WiimoteHomeButton}} || Exit "Demo Mode" (controller 1 only) |
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− | | align="center" | {{WiimoteHomeButton}} || Pause Game
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| |} | | |} |
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| == Development Log == | | == Development Log == |