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91 bytes added ,  03:30, 8 May 2010
! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action
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| align="center" | {{WiimoteAButton}} || Start Next PatternDrawing
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| align="center" | {{WiimoteDPadLeftWiimoteBButton}} || Move Block LeftToggle Symmetry (None, X, Y, Z, Quad)
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| align="center" | {{WiimoteDPadRightWiimote1Button}} || Move Block RightToggle Pattern
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| align="center" | {{WiimoteDPadDownWiimote2Button}} || Speeds up the block drop rateToggle Color Palette
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| align="center" | {{WiimoteDPadUpWiimotePlusButton}} || Immediately drops the block in placeToggle Effect
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| align="center" | {{WiimoteAButtonWiimoteDPadLeft}} / {{WiimoteDPadRight}} || Hold BlockLinger Shorter/Swap block with already held oneLonger (a.k.a. Melting Time)
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| align="center" | {{Wiimote1ButtonWiimoteDPadDown}} / {{WiimoteDPadUp}} || Rotate Block(While holding {{WiimoteMinusButton}} of controller 1) - Change Cell Size (1, 2, 4, 6, 8 pixels)
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| align="center" | {{Wiimote2ButtonWiimoteHomeButton}} || Rotate Block|-| align=Exit "centerDemo Mode" | {{WiimoteHomeButton}} || Pause Game(controller 1 only)
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== Development Log ==
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