Libmii/Rendering Miis: Difference between revisions

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The following discusses each of the body parts and how to arrange each sprite as far as location, size, and rotation and where the anchor fix for each sprite should be in order to scale and rotate around the correct coordinates.  The sprite files can be found (insert sprite link here)
The following discusses each of the body parts and how to arrange each sprite as far as location, size, and rotation and where the anchor fix for each sprite should be in order to scale and rotate around the correct coordinates.  The sprite files can be found (insert sprite link here)


=== Face ===
* === Face ===


== Layers ==
== Layers ==

Revision as of 02:34, 6 April 2010

This page is for describing how to use libmii to draw your Miis. The goal will be to eventually have instructions and directions for use with each of the popular graphics library and a raw example not requiring a library.

I'll also post the standard basic arrangement of each sprite so that users can easily create the commands for the graphics library of choice.

Body Parts

The following discusses each of the body parts and how to arrange each sprite as far as location, size, and rotation and where the anchor fix for each sprite should be in order to scale and rotate around the correct coordinates. The sprite files can be found (insert sprite link here)

  • === Face ===

Layers

Putting it all together

Example