Libmii: Difference between revisions
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== Mii structure == | == Mii structure == | ||
Libmii is based on the structure of this page: [[Mii Data#Mii format]] with a few additions. | Libmii is based on the structure of this page: [[Mii Data#Mii format]] with a few additions. | ||
== What does work == | == What does work == | ||
Revision as of 22:25, 4 April 2010
| Libmii | |
| General | |
|---|---|
| Author(s) | mdbrim |
| Type | Library |
| Version | 1.0 |
| Links | |
| Download | |
| Website | |
| Source | |
Libmii is a library for use with Nintendo Wii homebrew. It allows programmers to access the Mii data on the Wii and use it homebrew applications. Libmii retrieves the raw data associated with each mii on your wii. To use this data to draw your miis, please see INSERT NAME HERE (still trying to figure out what to call this page... will be up soon).
Mii structure
Libmii is based on the structure of this page: Mii Data#Mii format with a few additions.
What does work
Everything!
What doesn't work
Requirements
- libisfs (a copy is included within the libmii zip file)
Installation
- Download the zip file.
- Put the libmii.a and libisfs.a files in the libogc/lib/wii folder in devKitPro.
- Put the isfs folder and mii.h file in the libogc/include folder in devKitPro.
- Be sure to add "#include <mii.h>" in your source
- Edit your MakeFile LIBS: line to include "-lmii" and "-lisfs"
Credits
Special thanks to Matthew Bauer for starting this project... without his framework and initial versions of Libmii, this working product would not have been possible (or at least have taken me a LOT longer to do!)
Example
Coming soon (files being uploaded and wiki is being edited now!)