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1,120 bytes added ,  23:27, 28 March 2010
IP address connection problem
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Hiya! I was just wondering if anyone knew how to install the origanal quake team fortress ob this wii realese? P.s Is the network play good?(laggy or not? I have a deccent internet)--[[User:Barrelroll5|Barrelroll5]] 18:51, 14 February 2010 (UTC)
 
Hiya! I was just wondering if anyone knew how to install the origanal quake team fortress ob this wii realese? P.s Is the network play good?(laggy or not? I have a deccent internet)--[[User:Barrelroll5|Barrelroll5]] 18:51, 14 February 2010 (UTC)
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== IP Adress issues - can't connect to servers ==
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It's a well-known issue that standard Quake will always try to use your local internal network IP address (such as 192.168.x.x) instead of your externally visibal public IP address, which it needs in order to connect to internet servers..... I am having that problem, so I can't connect to any servers. How are other people able to do so? If you go to Multiplayer, New Game, TCP/IP, it shows you what IP Quake is bound to, and it's always the local net internal IP for me..... The usual fix for this is to manually configure Quake to use your external IP address by specifying it on the command line, like: Quake.exe -ip xxx.xxx.xxx.xxx
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But.... is there any way to do this on the wii? I don't see any configuration options for this..... And I'm still wondering... how are other people getting this to connect?? I tried it on Q1Rev as well, and have the same issue.
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(spam: try out my Quake server mod: connect fvf.servequake.com -- it's usually in cooperative mode, so you can team up and kill monsters) --[[User:Mr. Reaper|Mr. Reaper]] 21:27, 28 March 2010 (UTC)
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