: Great! I've updated the default theme with it. If you send me your email address, I'll give you svn commit access so that you can update it yourself if you change something (you should maybe put your name on the graphics somewhere). --[[User:SimonKagstrom|SimonKagstrom]] 12:19, 14 March 2010 (UTC)
=== Network === What's the network code for?!?
: http://simonkagstrom. livejournal.com/37663.html, but it will be a while until that works on the Wii. --[[User: SimonKagstrom| SimonKagstrom]] 18: 07, 25 February 2009 (UTC)
Thanks! I wondered because I don't find any appearance of the word "net" or something alike here in the discussion or in the wiki article.
=== Loading Games ===
I noticed an overall speed improvement in v.8 (didn't try v.7), which is good, however the music plays too fast. If I reduce emulation speed to 95% the music seems to be at the correct speed but it's distorted. --[[User:Tetsuo|Tetsuo]] 16:39, 17 March 2009 (UTC)
== Keyboard ==
: Well, try again - it typically works the second time. I'm working on improving this a bit for the next release.
== Emulator crash bug ==
Its no biggie but I thought I'd report that I found a bug on the v6 version.
If you go into the emulator option 'other options' and press the plus button on the wiimote it goes to a black screen and crashes everytime and you then have to manually power down the wii. I can replicate the bug everytime I load the emulator.
Its not a big problem but if you press the plus key by mistake its a pain having to reboot the wii each time.
Other than that this version is running great! The game 'North & South' now plays fine so I'm happy. ...I'd still like a usb keyboad in the future - but I guess it not really essential.
== PAL/NTSC ==
: Try pressing the 1 key, that acts as "abort" and exits from the menu.
WiiMote 2 == The second player WiiMote sort of works for Bubble Bobble. It can move 2P left and right and fire occasionally, but often WiiMote2 does nothing. Can this be fixed please?--[[User:Wilsoff|Wilsoff]] 11:27, 26 January 2009 (UTC) : Does it work better in v5? It sounds a bit like the other d-pad issue, but I don't know. --[[User:SimonKagstrom|SimonKagstrom]] 17:29, 26 January 2009 (UTC) :: Sorry, non-issue, turned out to be low batteries in the wiimote. ::: Good to hear! Less entries in the TODO list now :-) --[[User:SimonKagstrom|SimonKagstrom]] 08:39, 31 January 2009 (UTC) == Joystick Bindings == Would it be possible for you to implement the binding of Joystick directions to buttons? I'm asking this because in almost all games jumping is done by pushing Up on the Dpad, which isn't very comfortable. Using the 1 button to jump would be a great feature, and an improvement over a real C64 too. --[[User:Tetsuo|Tetsuo]] 20:11, 27 January 2009 (UTC) : That's a good idea actually, using 1 for keys just feels awkward anyway. I've added it to the TODO list. --[[User:SimonKagstrom|SimonKagstrom]] 19:28, 28 January 2009 (UTC) :: Thanks. You are my hero :) --[[User:Tetsuo|Tetsuo]] 11:42, 29 January 2009 (UTC) ---- Now with support for the nunchuk and the classic analogue controller it would be great if key bindings where possible for the new buttons (c and z on the nunchuk and x,y,zl,zr,R and L on the classic analogue controller). Is it anyway already possible to bind two diffrent keys to eg. a-button on the wiimote and another key to "a" on the classic analogue controller? 15.03.09 18:15 knitax : Everything is possible, it's software :-). I thought about this as well, but didn't think anyone would like to do that :-). Might come in a later version. --[[User:SimonKagstrom|SimonKagstrom]] 19:17, 16 March 2009 (UTC) :: If someone uses the nunchuk or the classic analogue controller he/she for sure wants to use its buttons instead of the buttons from the wiimote - not only the stick. ;-) ::: UPS! That is already built in! But "only" for the classic controller. As said it would be great to be able to bind keys to c and z from the nunchuck! :-) 21.03.09 18:49 knitax == GUI Update? == Now with the new MSX emulator, Tantric's Nintendo emulators and Eke's soon to be released Gen-Plus we're seeing a huge update in GUI approach, with anything from screenshots to 1-button disk switches. Any plans of updating the Frodo\UAE GUIs? The color schemes are a bit hard on my eyes. Maybe make the game directories editable with XML to add info and sorting? <small>—Preceding unsigned comment added by [[User:Corey89|Corey89]] ([[User talk:Corey89|talk]] • [[Special:Contributions/Corey89|contribs]]) 13:14, 16 October 2009 (UTC)</small> : Well, I'll admit that I've started looking into using [[libwiigui]] for Frodo. My main problem with it is that it's not using SDL, so it's not possible to build on the host currently. That makes development much more time-consuming than it should be, so I've so far been put off by that. Help needed as always! : I'm currently working on networking improvements for Frodo, and expect to have something usable for that fairly soon (then again - who knows!) [[User:SimonKagstrom|SimonKagstrom]] 08:19, 3 November 2009 (UTC) :: Ah, I figured it was able to blend in with SDL since DosBox uses libwiigui. --[[User:Corey89|Corey89]] 17:34, 3 November 2009 (UTC)
:: It's certainly able to blend in - it's just that the build would then be wii- only, so no more development in Linux in that case. [[User: SimonKagstrom| SimonKagstrom]] 20: 39, 3 November 2009 ( UTC)