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| image = [[File:FrodoWilsoff.png]]
| type = computer emulator
| author = [[User:SimonKagstrom|Simon Kagstrom]], [[User:Oibaf|Oibaf]]| download = httphttps://github.com/Oibaf66/frodo-wii/releases/download/v2.googlecode4.com/files1/c64-network.org-wii-2.4.1-rc1.bin.tar.gz| source = httphttps://code.googlegithub.com/pOibaf66/frodo-wii/source/checkout| peripherals = {{Wii}} {{wiimote2}} {{Nunchuck}} {{ClassicController}} {{USBKeyboard}} {{FrontSD}} {{WiFiFrontSDHC}} {{USBMSD}} {{Internet}}
| hbb = yes
| osc = yes
}}
[http://www.c64-network.org c64-network.org] is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by [[User:SimonKagstrom|Simon Kagstrom]], and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in , 480p and 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until [[SDL-Port]] supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not ''all'' games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't ''written'' the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
== Usage ==
Put '''.t64''', '''.d64''', '''prg''' or '''p00''' files in '''/apps/frodo/images''' on your SD cardor in any directory on an usb fat disk (in the latter case you should enable the relevant option). The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card . You can save and load game state. When you save the game state also some preferences are stored persistentlysaved in the state (joystick buttons, screen format, joystick port, 1541 emulation, rumble). The whole set of preferences is saved from the main in-game menu and it is loaded on Frodo start-up. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.If rumble is enabled, the wiimote rumbles each time the fire button is pressed. You can also load games from your computer through SMB protocol. You should configure and activate the connection in the network menu. See the [[tinysmb]] page for additional information and troubleshooting. These directories and files are necessary for Frodo in SD Card: * /frodo/saves/* /frodo/metadata/* /frodo/tmp/* /frodo/themes/* /apps/frodo/frodorc* /apps/frodo/boot.dol
=== In-emulator controls ===
From version 9 onwards, Frodo/Wii supports playing games over the Internet. Traffic is completely peer-to-peer, but connections are handled through a third-party server at [http://c64-network.game-host.org/~ska/stats.html c64-network.game-host.org]. This allows players to find each other, but also NAT-traversal. To play over the network, follow these steps:
* Select '''Other options/Networking/Set username''' and choose a name so that your friends can identify you
* Talk with your friend on IRC or on some instant messenger. One of you should host the game while the other connects as a client
* For the one hosting the game, select '''Other options/Networking/Host a game'''. After this, you just wait for your friend to connect
* For the client, select '''Other options/Networking/Connect as client'''. You will then get a list of game hosts. Select the name of your friend and you two will be connected
Some limitations:
=== Reporting issues ===
Please report issues and feature requests in the [httphttps://code.googlegithub.com/pOibaf66/frodo-wii/issues/list frodo-wii issue tracker on googlecodeGithub]. == Media == === v2.1 ===<youtube valign="top" align="left">c2gxKY_HsDY</youtube>{{clear}}<br />
== Changelog ==
The complete changelog can be read === v2.4.1 (C64-network.org) ===* Compiled against libogc 1.8.11 and SDL-Wii r101* Fixed full resolution in [http://code576i video mode* Fixed Restore key === v2.4 (C64-network.org) ===* Added SMB support === v2.3 (C64-network.org) ===* Added usb fat support* Added wiimote rumble support === v2.2 (C64-network.googleorg) ===* Several bug fixes* Window zooming* General preferences saved manually* Added items in info menu* Option to emulate joystick with arrows keys === v2.com/p/frodo1 (C64-wii/source/browse/trunk/CHANGESnetwork.org) ===* Compiled with libogc 1.8.WII CHANGES6* Fix option menu === v2 (C64-network.WII] org) ===* Various small fixes here and there* Fix sound when paused* Fix nunchuk/classic controller joystick* All fixes in subversion, these are the most important changes.v1-rcs
=== v1 (C64-network.org) ===
* (rc3) Reset the C64 on starting games
* (rc3) Pause automatically on menu enter
* (rc3) Various key binding fixes
* (rc3) Build against newer devkitppc to avoid some FAT corruption issues
* (rc2) Fix joystick input on the virtual keyboard
* (rc2) Automatically save game info on load screenshot timeout
* (rc2) Fix multiple key binding
* (rc2) New default GUI by [[User:Baboon|Baboon]]
* (rc2) Fix t64 loading on the Wii
* Sound support for the network play
* New GUI
* "Tantric"'s port of FCE Ultra, which the sound support was taken from (a bit modified)
* Aaron Morris for Nunchuk support
* Bob Forgan and [[User:E5frog|E5frog]] for continuous testing and reporting problems* [[User:Baboon|Baboon]] for the GUI graphics
=== External Links ===
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