Talk:Syobon Action Wii: Difference between revisions
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:I can make a WAD channel for you, and I am applying those patches right now. [[User:Hunterm|HUN73R /\/\.]] 00:01, 27 February 2010 (UTC) | :I can make a WAD channel for you, and I am applying those patches right now. [[User:Hunterm|HUN73R /\/\.]] 00:01, 27 February 2010 (UTC) | ||
::Ok, when I tried compiling, and I relised there is no Makefile, it was not in the source I downloaded off the wiki page... where is it?[[User:Hunterm|HUN73R /\/\.]] 00:30, 27 February 2010 (UTC) | |||
Revision as of 01:30, 27 February 2010
Feedback
Awesome work! I was constantly laughing at this game. Can't thank you enough for porting this, and so solid for a first release. --Corey89 20:12, 31 January 2010 (UTC)
- ^^ I agree, a mario styler :D --djdynamite123 20:32, 31 January 2010 (UTC)
I 've wanted to play this after seeing a youtube video ages ago... never could find the source. Cheers! ~ PhoenixTank | talk | contribs | 22:03, 31 January 2010 (UTC)
Hahahaha, really funny, I found an use to the suicide button after some minutes of playing. Your port came to me in a really good moment. I suggest a way to return to the main screen (to change the level) and rename the icon to icon.png so we don't have to do it yourself. Good job! Aruskano 07:51, 1 February 2010 (UTC).
- Icon fixed, thanks! As for the "back to home screen" function I could implement in the next version (if I'll do that)...I have 2 bugs to fix but I don't have time...help? :P --Scognito 09:42, 1 February 2010 (UTC)
Thank you guys for comments! --Scognito 09:42, 1 February 2010 (UTC)
9 levels? I beat the game and there were only 4... What did I miss?! --SuperWario 13:59, 1 February 2010 (UTC)
- Yeah that is what I thought too, but there is an (unofficial ?) version out there with sources included, so I started from there (it is specified in my blog post). --Scognito 14:28, 1 February 2010 (UTC)
- Fast reply. Yeah I beat it with the False ending and that's why I thought the game ended at 4 levels. Now I know there is a Real ending and that puts you in the rest of the levels. Ayy - thought I was done - now I have more puzzles to solve! --SuperWario 14:44, 1 February 2010 (UTC)
Is the randomly generated level feature included?--Namo 19:31, 1 February 2010 (UTC)
- I forgot about that...do you want it? :) --Scognito 23:42, 1 February 2010 (UTC)
- Yes please :3--Namo 06:32, 9 February 2010 (UTC)
Anyone found out how to use level select yet? If not Scognito plz tell us. We need to know. Awesome release by the way.--MANICX100 16:06, 9 February 2010 (UTC)
- Just press UP/DOWN at main screen to select level (1-9)(no visual feedback though) ;)
Great game! I made it to the end of level 8, and then just got stuck on an error message screen that said:
TEXT: Audio not found: 107!
- Thank you! I forgot to remove the "pause" when an audio file was not found! 0.2 is around the corner, it contains just few changes anyway ;) --Scognito 09:38, 24 February 2010 (UTC)
I had to hard reset the wii. So I tried level select to level 9, and it's kind of.... weird; everything is invisible except the cat and one message block that says there is ice. Is it supposed to be like that? --Mr. Reaper 22:25, 23 February 2010 (UTC)
- Yeah indeed I never played that game, it is the same in the original pc version, don't know how to clear it! --Scognito 09:38, 24 February 2010 (UTC)
TODO
1) Add possibilty to choose the random level (done)
2) Create a wad that properly exit to system menu (need test)
if (strncmp("STUBHAXX", (char *)0x80001804, 8) == 0) exit(0);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
3) Need someone to build a WAD(I have all the images needed)
--Scognito 09:19, 23 February 2010 (UTC)
- I can make a WAD channel for you, and I am applying those patches right now. HUN73R /\/\. 00:01, 27 February 2010 (UTC)
- Ok, when I tried compiling, and I relised there is no Makefile, it was not in the source I downloaded off the wiki page... where is it?HUN73R /\/\. 00:30, 27 February 2010 (UTC)