Jump to navigation Jump to search
8,650 bytes added ,  02:17, 5 September 2011
[[Talk:GuitarsOnFire/archive2|/Archive 2]]
== can't import frets on fire songs ==
soooo i decide to add some songs. I go into the root folder of the sd card and open up the guitarsonfire folder. the first problem i notice is inside the folder there's nothing in there but a bunch of zero KB alias files and no songs folder. so hey, i just made a new folder called "songs" at put it in there. so i downloaded a few songs from the frets on fire song list linked to on the guitars on fire page. they each came in a folder and each contained the following: guitar.ogg, label.png, notes.mid, and song.ini. since they all came in folders and you cant have multiple files with the same name in the same folder i just put the folders in there. they did not show up in-game. so i just took all of the files out of one of the folders and put them in guitarsonfire/songs/. that didnt work either. so i dont know what i'm doing wrong, someone enlighten me.
[[User:Buddyhunter|Buddyhunter]] 23:12, 28 August 2010 (CEST)buddyhunter
:The songs need to be in subfolders in one of the following locations:
These folders might need to be in lower case (not sure, mine are), and songs can be in sub-folders. So I have:
For the songs to show up the "song.ini" is a requirement, without a song.ini it won't show it. --[[User:Daid|Daid]] 22:00, 6 September 2010 (CEST)
== a few ideas i had ==
: That makes as much sense as "I saw McDonalds sells burgers, does starbucks give free t-shirts now?". And I won't ever allow upload of songs on my server because of bandwidth and copyright issues. --[[User:Daid|Daid]] 09:47, 28 January 2010 (UTC)
:: Free burgers!? Where? --[[User:Yossi|Yossi]] 11:08, 16 March 2010 (UTC)
== Custom Notes in latest nightly build ==
:: Sounds good. I will keep checking back for the test app. Thanks .[[User:Geegee|Geegee]] 03:49, 1 February 2010 (UTC)
:::I can do a test too. Let met know when Marc 19 February 2010
:::: I was so happy to see a homebrew guitar game! but then my Nyko dosent work... What came of this, can i be of assistance? <small>—Preceding unsigned comment added by [[User:Unitypunk|Unitypunk]] ([[User talk:Unitypunk|talk]] • [[Special:Contributions/Unitypunk|contribs]]) 19:32, 5 August 2011 (CEST)</small>
== Rock Band USB Guitars ==
Ok, Here's the button/axis configurations:
{| border="1" cellspacing="0"|colspan="2"|===Rock Band Guitar===|-| Green || Button 2|-| Red || Button 3|-| Yellow || Button 4|-| Blue || Button 1|-| Orange || Button 5|-| Star-power/Overdrive || Button 6|-| Solo/High frets || Button 1-5 with button 7|-| Minus || Button 9|-| Plus || Button 10|}
Green: Button 2Red: Button 3Yellow: Button 4Blue: Button 1Orange: Button 5The pickup switch thingy is the Z-Rotation axis and resets to center when changes are not being madeStarThe Whammy is the Z-power/Overdrive: Button 6Axis and much the same way resets to center (not zero like I originally though, sorry)
{| border="1" cellspacing="0"|colspan="2"|===Rock Band Drums===|-| Red || Button 3|-| Yellow || Button 4|-| Blue || Button 1|-| Green || Button 2|-| A || Button 2|-| B || Button 3|-| 1 || Button 1|-| 2 || Button 4|-| - || Button 9|-| + || Button 10|}The drum pads press down the following buttons on the initial hit as well as button 8 much like the soloing/higher frets are exactly on the same but also press down button 7 at guitar.The D-pad is a POV hat just like the same timeguitar.
Minus: Button 9Plus: Button 10The mic is a standard USB Logitech audio input and works on a PC as well.
I do not have the Rock Band 2 Guitar/Drums but I assume they work much the same way.Also, I have no clue how to use the controller port lights on either controller but they work fine without them. Hope this was helpful, I'm willing to help with this as much as I can although I have no experience with coding on the Wii. I've only used Blitz Basic 3D, but I would recommend looking at FoFiX's ( source code if you have any problems. : Good info :D I've put it in tables, makes it easier to read. The pickup switch thingy main problem for the Wii is the Zlack of a USB Joystick/Gamepad driver as far as I know. (PC games can just use the driver from windows/linux making life easier) --Rotation axis [[User:Daid|Daid]] 10:10, 1 February 2010 (UTC) Sorry to put my nose in where it doesn't belong, but couldn't it just be easier to map the instruments out as a USB keyboard device? it should be able to detect input from the instruments,i have a lot of info on rockband instruments and resets midi specs, idunno, i'd be willing to center when changes test whatever samples you want --[[User:Calthephenom|Calthephenom]] 19:52, 1 February 2010 (UTC) == Vocals Support == oh and by the way, is there a chance for vocals being added in the future? i was looking at the pitch analyzer and i saw that it uses an underlining C Library, so could it be ported to the wii? im not saying it necessarily has to be pitched, but just basic detection of noises and timing, heres the link. --[[User:Calthephenom|Calthephenom]] 02:34, 2 February 2010 (UTC) : Not by me. I don't care about vocals at all. And it requires creating an USB Mic driver, which would be hard work. And I rather spend my time on other things. --[[User:Daid|Daid]] 09:26, 2 February 2010 (UTC) == help on stages == Hey can anyone tell me how to make a custom stage on guitars on fire? [[User:Uribemaster|Uribemaster]] 20:55, 6 February 2010 (UTC) == hmmm, u just had a great idea == is there any way, that after a song is downloaded ingame, you could add, for example, the following* dlc = trueand then, make it sortable, similar to rock band 2.also, the ability to sort by tier, artist, charter, or other characteristics, and show the place in the leaderboard for that song after play, like in GH:WT+.and if the tiers, or any other data like that is missing from the config file, just have it go to a "Other", area, by default? , also, maybe port the original FOF song creator, or dB, or create something entirely new, with an option to test in game before saving it, then, have the ability to create the config file for it and upload to your server, not including the mp3, just the finished chart, similar to GHTunes, with an area to rate the charts quality --[[User:Calthephenom|Calthephenom]] 20:30, 18 February 2010 (UTC) == hmmmmm == so are not being madeyou done with development on GOF? --[[User:Calthephenom|Calthephenom]] 18:27, 14 March 2010 (UTC) : No. But I crashed (mentally) it's going better, but I'm still having a coding block. Most of my energy goes to my work right now. And the rest of the time I code a bit, but it goes very slowly. As GoF has become a complicated project (pretty words for: code is a mess) I currently don't dare to touch it. --[[User:Daid|Daid]] 16:34, 15 March 2010 (UTC)i see, senor. if you want, i could go through and add comments, to help keep it more organized --[[User:Calthephenom|Calthephenom]] 20:54, 15 March 2010 (UTC) : Thanks for the offer, but that won't help. Comments don't make code more organized, just easier to understand. And I understand my own code just fine. It's like a messy workdesk, I can find everything without problems. But getting work done is a bit harder because of it. Putting post-its on everything won't help that, you just need to clean your desk. This is just something I need to solve myself. --[[User:Daid|Daid]] 10:42, 16 March 2010 (UTC) == other ideas. == The Whammy is there any way you could look for album.png in the Zfolder containing the songs files, and display it off to the right, in a RB2-Axis Esque Setup, and much , if you really wanna invest some time, if the same song contains album info, setup a way resets to center download the first image result from$album , convert it, and display it? --[[User:Calthephenom|Calthephenom]] 00:42, 21 March 2010 (UTC) == a little request == is there any way you could add some code i jotted up? [[User:Calthephenom/Time]] , it would be displayed in game (like when your playing) kthx --[[User:Calthephenom|Calthephenom]] 00:34, 13 April 2010 (not zero UTC) == A GOF Channel == Can someone make a channel installer like in the NES emulator cuz i updated my wii to 4.3 and now i cant run wad manager. I originally thoughdont own any of the games that use exploits.--[[User:Osga21|Osga21]] 18:52, sorry14 September 2010 (CEST)
Rock Band Drums== Guitar Report ==
The drum pads press down I just tried the following buttons on Intec Rock Icon guitar controller and it works. I was trying to download the initial hit as well as button 8 much like the soloing frets on the guitarcode from SVN but it is asking for a userid and password. Do you allow anonymous access? --[[User:CaptainJester|CaptainJester]] 16 Sept 2010
Red: Button 3YellowRead only access on the SVN is "Wii/Wii" (or lower case) --[[User: Button 4BlueDaid|Daid]] 22: Button 1Green: Button 202, 27 September 2010 (CEST)
The A:: Great,B,1,2thanks. --[[User:CaptainJester|CaptainJester]] 02:03,+, & - buttons press like any normal joystick button and are as follows6 October 2010 (CEST)
A: Button 2B: Button 31: Button 12: Button 4-: Button 9+: Button 10== LibOGC Patch Needed ? ==
The D-pad is a POV hat Thank you very much for your work concerning this music program. I have just like compiled the last revision from the read only SVN with devkitpro on windows and obtain no error during compilation.When executing the program on the wii i haven't seen any difference with the guitarprecompiled binary.Does it means that everything is OK now and we don't need any patch ?
: The mic code detects the existence of the patch, and skips some parts of the patch is not found (line 65 of input_gekko.cpp). The patch only adds GuitarHero drum support, so if you want a standard USB Logitech audio input and works version with just guitar support then you don't need any patch. Note that the precompiled binary found on the wiki here is older then the latest SVN version (did a PC as welllot of code refactoring, functionality should be mostly the same).--[[User:Daid|Daid]] 19:23, 14 October 2010 (CEST)
I do not have the Rock Band 2 Guitar/Drums but I assume they work much the same way.Also, I have no clue how to use the controller port lights on either controller but they work fine without them.== Bug and stage question ==
Hope this was helpful, *First: Great game! I'm willing to help with this as much as love it!*Second: I can although found a bug: When I have no experience with coding on press the green, the red and the Wiiyellow fret it just shows that two are pressed. If I press them one after the other the game shows the first and the second of them Ipressed but it won've only used Blitz Basic 3Dt notice the third (if I press green first, then red and then yellow, it shows that green and red are pressed but it won't notice the yellow key at all). I would recommend looking at FoFiXdon's ( source code t know if you this bug appears on a guitar controller because I don't have any problemsone but it exists when I play on my USB keyboard.*Third: A question about the lua-script for a stage: The input masks for a single pressed key are included in the Guitarfun-script but what are the input masks when I press multiple keys?


Navigation menu