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[[Talk:GuitarsOnFire/archive2|/Archive 2]]
 
[[Talk:GuitarsOnFire/archive2|/Archive 2]]
 
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== can't import frets on fire songs ==
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soooo i decide to add some songs. I go into the root folder of the sd card and open up the guitarsonfire folder. the first problem i notice is inside the folder there's nothing in there but a bunch of zero KB alias files and no songs folder. so hey, i just made a new folder called "songs" at put it in there. so i downloaded a few songs from the frets on fire song list linked to on the guitars on fire page. they each came in a folder and each contained the following: guitar.ogg, label.png, notes.mid, and song.ini. since they all came in folders and you cant have multiple files with the same name in the same folder i just put the folders in there. they did not show up in-game. so i just took all of the files out of one of the folders and put them in guitarsonfire/songs/. that didnt work either. so i dont know what i'm doing wrong, someone enlighten me.
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[[User:Buddyhunter|Buddyhunter]] 23:12, 28 August 2010 (CEST)buddyhunter
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:The songs need to be in subfolders in one of the following locations:
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<pre>guitarfun/songs
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guitarsonfire/songs
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apps/guitarfun/songs
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apps/guitarsonfire/songs</pre>
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These folders might need to be in lower case (not sure, mine are), and songs can be in sub-folders. So I have:
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<pre>guitarsonfire/songs/Beatles,_The/Yesterday_Jukilum/guitar.ogg
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guitarsonfire/songs/Beatles,_The/Yesterday_Jukilum/notes.mid
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guitarsonfire/songs/Beatles,_The/Yesterday_Jukilum/song.ini
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guitarsonfire/songs/Beatles,_The/Yesterday_Jukilum/song.ogg</pre>
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For the songs to show up the "song.ini" is a requirement, without a song.ini it won't show it. --[[User:Daid|Daid]] 22:00, 6 September 2010 (CEST)
    
== a few ideas i had ==
 
== a few ideas i had ==
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: I'm not a supporter of custom channels and WAD files. I understand that there are people out there that want this. So they are free to use it of course. But don't come complaining to me when it fucks up your Wii. --[[User:Daid|Daid]] 10:14, 13 January 2010 (UTC)
 
: I'm not a supporter of custom channels and WAD files. I understand that there are people out there that want this. So they are free to use it of course. But don't come complaining to me when it fucks up your Wii. --[[User:Daid|Daid]] 10:14, 13 January 2010 (UTC)
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I've tested this wad on a 4.2u firmware that is softmodded and it works when your sd card that has the boot.dol and info for guitarsonfire inserted.  The songs on the usb device also work.
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I've tested this wad on a 4.2u firmware that is softmodded and it works when your sd card that has the boot.dol and info for guitarsonfire inserted.  The songs on the usb device also work. This is just for those that might want to get this and were afraid of bricking their wiis. [[User:Uribemaster|Uribemaster]] 07:01, 30 January 2010 (UTC)
    
== loading random stages ==
 
== loading random stages ==
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: That makes as much sense as "I saw McDonalds sells burgers, does starbucks give free t-shirts now?". And I won't ever allow upload of songs on my server because of bandwidth and copyright issues. --[[User:Daid|Daid]] 09:47, 28 January 2010 (UTC)
 
: That makes as much sense as "I saw McDonalds sells burgers, does starbucks give free t-shirts now?". And I won't ever allow upload of songs on my server because of bandwidth and copyright issues. --[[User:Daid|Daid]] 09:47, 28 January 2010 (UTC)
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:: Free burgers!? Where? --[[User:Yossi|Yossi]] 11:08, 16 March 2010 (UTC)
    
== Custom Notes in latest nightly build ==
 
== Custom Notes in latest nightly build ==
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I have the Nyko Frontman Wireless Guitar.  As you know this does not work with GuitarsOnFire.  I'm not sure what causes the problem but I would be willing to help you out and test things.  Let me know what you need.[[User:Geegee|Geegee]] 18:49, 29 January 2010 (UTC)
 
I have the Nyko Frontman Wireless Guitar.  As you know this does not work with GuitarsOnFire.  I'm not sure what causes the problem but I would be willing to help you out and test things.  Let me know what you need.[[User:Geegee|Geegee]] 18:49, 29 January 2010 (UTC)
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: Great. I should put a test file up here soon. I haven't forgot about this. Just need some time to make a proper test app. --[[User:Daid|Daid]] 17:29, 31 January 2010 (UTC)
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:: Sounds good.  I will keep checking back for the test app.  Thanks  .[[User:Geegee|Geegee]] 03:49, 1 February 2010 (UTC)
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:::I can do a test too. Let met know when Marc 19 February 2010
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:::: I was so happy to see a homebrew guitar game! but then my Nyko dosent work... What came of this, can i be of assistance? <small>—Preceding unsigned comment added by [[User:Unitypunk|Unitypunk]] ([[User talk:Unitypunk|talk]] • [[Special:Contributions/Unitypunk|contribs]]) 19:32, 5 August 2011 (CEST)</small>
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== Rock Band USB Guitars ==
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I was about to download this to try it out until I noticed the disclaimer on not supporting USB guitars. I'm somewhat confused as to why that's so hard. The rock band USB guitars use standard USB gamepad/joystick setup w/ POV hat as the D-Pad/Strum bar, Buttons mapped to the buttons (slightly out of order), the plus and minus buttons are mere buttons, the overdrive/starpower is a button as well and the whammy is a zaxis that resets to zero if it's not being moved.
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I can give you more specifics on the buttons for the guitar/drums if you want them.
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As I only have the Rock Band guitars and cannot test the game in any way that I'd feel comfortable with, I have not tried the game, but I will say that you should refer to FoFiX if you have coding issues with any of the more advanced Rock Band 2/World Tour like features. If you included full 4 player Guitar/Bass/Drums gameplay compatible with all means of control that would amazing!
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(BTW, this is my first time attempting to use a talk page, if I screwed anything up I'm sorry.)
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--[[User:RockGuy32|RockGuy32]] <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 08:21, 31 January 2010 (UTC).</span><!--Template:Undated-->
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: Interesting, that's more info that I found so far. I'll have a look at USB gamepad/joystick support to see what I can whip up. Not promising anything though ;) --[[User:Daid|Daid]] 17:28, 31 January 2010 (UTC)
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Ok, Here's the button/axis configurations:
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{| border="1" cellspacing="0"
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|colspan="2"|
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===Rock Band Guitar===
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|-
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| Green || Button 2
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|-
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| Red || Button 3
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|-
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| Yellow || Button 4
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|-
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| Blue || Button 1
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|-
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| Orange || Button 5
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|-
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| Star-power/Overdrive || Button 6
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|-
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| Solo/High frets || Button 1-5 with button 7
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|-
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| Minus || Button 9
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|-
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| Plus || Button 10
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|}
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The pickup switch thingy is the Z-Rotation axis and resets to center when changes are not being made
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The Whammy is the Z-Axis and much the same way resets to center (not zero like I originally though, sorry)
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{| border="1" cellspacing="0"
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|colspan="2"|
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===Rock Band Drums===
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|-
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| Red || Button 3
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|-
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| Yellow || Button 4
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|-
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| Blue || Button 1
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|-
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| Green || Button 2
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|-
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| A || Button 2
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|-
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| B || Button 3
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|-
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| 1 || Button 1
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|-
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| 2 || Button 4
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|-
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| - || Button 9
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|-
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| + || Button 10
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|}
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The drum pads press down the following buttons on the initial hit as well as button 8 much like the soloing frets on the guitar.
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The D-pad is a POV hat just like the guitar.
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The mic is a standard USB Logitech audio input and works on a PC as well.
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I do not have the Rock Band 2 Guitar/Drums but I assume they work much the same way.
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Also, I have no clue how to use the controller port lights on either controller but they work fine without them.
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Hope this was helpful, I'm willing to help with this as much as I can although I have no experience with coding on the Wii. I've only used Blitz Basic 3D, but I would recommend looking at FoFiX's (http://code.google.com/p/fofix/) source code if you have any problems.
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: Good info :D I've put it in tables, makes it easier to read. The main problem for the Wii is the lack of a USB Joystick/Gamepad driver as far as I know. (PC games can just use the driver from windows/linux making life easier) --[[User:Daid|Daid]] 10:10, 1 February 2010 (UTC)
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Sorry to put my nose in where it doesn't belong, but couldn't it just be easier to map the instruments out as a USB keyboard device? it should be able to detect input from the instruments,i have a lot of info on rockband instruments and midi specs, idunno, i'd be willing to test whatever samples you want --[[User:Calthephenom|Calthephenom]] 19:52, 1 February 2010 (UTC)
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== Vocals Support ==
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oh and by the way, is there a chance for vocals being added in the future? i was looking at the pitch analyzer and i saw that it uses an underlining C Library, so could it be ported to the wii? im not saying it necessarily has to be pitched, but just basic detection of noises and timing, heres the link. http://fofix.googlecode.com/svn/MFH-Mod/trunk/src/PitchAnalyzer.py --[[User:Calthephenom|Calthephenom]] 02:34, 2 February 2010 (UTC)
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: Not by me. I don't care about vocals at all. And it requires creating an USB Mic driver, which would be hard work. And I rather spend my time on other things. --[[User:Daid|Daid]] 09:26, 2 February 2010 (UTC)
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== help on stages ==
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Hey can anyone tell me how to make a custom stage on guitars on fire? [[User:Uribemaster|Uribemaster]] 20:55, 6 February 2010 (UTC)
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== hmmm, u just had a great idea ==
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is there any way, that after a song is downloaded ingame, you could add, for example, the following
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* dlc = true
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and then, make it sortable, similar to rock band 2.also, the ability to sort by tier, artist, charter, or other characteristics, and show the place in the leaderboard for that song after play, like in GH:WT+.and if the tiers, or any other data like that is missing from the config file, just have it go to a "Other", area, by default? , also, maybe port the original FOF song creator, or dB, or create something entirely new, with an option to test in game before saving it, then, have the ability to create the config file for it and upload to your server, not including the mp3, just the finished chart, similar to GHTunes, with an area to rate the charts quality --[[User:Calthephenom|Calthephenom]] 20:30, 18 February 2010 (UTC)
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== hmmmmm ==
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so are you done with development on GOF? --[[User:Calthephenom|Calthephenom]] 18:27, 14 March 2010 (UTC)
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: No. But I crashed (mentally) it's going better, but I'm still having a coding block. Most of my energy goes to my work right now. And the rest of the time I code a bit, but it goes very slowly. As GoF has become a complicated project (pretty words for: code is a mess) I currently don't dare to touch it. --[[User:Daid|Daid]] 16:34, 15 March 2010 (UTC)
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i see, senor. if you want, i could go through and add comments, to help keep it more organized --[[User:Calthephenom|Calthephenom]] 20:54, 15 March 2010 (UTC)
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: Thanks for the offer, but that won't help. Comments don't make code more organized, just easier to understand. And I understand my own code just fine. It's like a messy workdesk, I can find everything without problems. But getting work done is a bit harder because of it. Putting post-its on everything won't help that, you just need to clean your desk. This is just something I need to solve myself. --[[User:Daid|Daid]] 10:42, 16 March 2010 (UTC)
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== other ideas. ==
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is there any way you could look for album.png in the folder containing the songs files, and display it off to the right, in a RB2-Esque Setup, and, if you really wanna invest some time, if the song contains album info, setup a way to download the first image result from http://images.google.com/images?hl=en&source=hp&q=$album , convert it, and display it? --[[User:Calthephenom|Calthephenom]] 00:42, 21 March 2010 (UTC)
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== a little request ==
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is there any way you could add some code i jotted up? [[User:Calthephenom/Time]] , it would be displayed in game (like when your playing) kthx --[[User:Calthephenom|Calthephenom]] 00:34, 13 April 2010 (UTC)
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== A GOF Channel ==
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Can someone make a channel installer like in the NES emulator cuz i updated my wii to 4.3 and now i cant run wad manager. I dont own any of the games that use exploits.
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--[[User:Osga21|Osga21]] 18:52, 14 September 2010 (CEST)
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== Guitar Report ==
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I just tried the Intec Rock Icon guitar controller and it works. I was trying to download the code from SVN but it is asking for a userid and password.  Do you allow anonymous access? --[[User:CaptainJester|CaptainJester]] 16 Sept 2010
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: Read only access on the SVN is "Wii/Wii" (or lower case) --[[User:Daid|Daid]] 22:02, 27 September 2010 (CEST)
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:: Great, thanks. --[[User:CaptainJester|CaptainJester]] 02:03, 6 October 2010 (CEST)
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== LibOGC Patch Needed ? ==
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Thank you very much for your work concerning this music program.
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I have just compiled the last revision from the read only SVN with devkitpro on windows and obtain no error during compilation.
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When executing the program on the wii i haven't seen any difference with the precompiled binary.
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Does it means that everything is OK now and we don't need any patch ?
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: The code detects the existence of the patch, and skips some parts of the patch is not found (line 65 of input_gekko.cpp). The patch only adds GuitarHero drum support, so if you want a version with just guitar support then you don't need any patch. Note that the precompiled binary found on the wiki here is older then the latest SVN version (did a lot of code refactoring, functionality should be mostly the same). --[[User:Daid|Daid]] 19:23, 14 October 2010 (CEST)
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== Bug and stage question ==
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*First: Great game! I love it!
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*Second: I found a bug: When I press the green, the red and the yellow fret it just shows that two are pressed. If I press them one after the other the game shows the first and the second of them I pressed but it won't notice the third (if I press green first, then red and then yellow, it shows that green and red are pressed but it won't notice the yellow key at all). I don't know if this bug appears on a guitar controller because I don't have one but it exists when I play on my USB keyboard.
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*Third: A question about the lua-script for a stage: The input masks for a single pressed key are included in the Guitarfun-script but what are the input masks when I press multiple keys?
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