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53 bytes added ,  17:12, 22 December 2009
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These 2 games require having 0x80000000 at 0x80003184 in memory, or else they will reboot the wii at a certain point. On Sam & Max it's when selecting an episode and the game reloads its IOS which reloads the main.dol. I'm not sure if it needs to be in memory before the apploader is executed, but that definatively works. The magic word(wii disc, from the disc id) surely needs to be in memory before the apploader or else some games will fail(Red Steel should be one these). --[[User:WiiPower|WiiPower]] 12:57, 22 December 2009 (UTC)
:I do load the (full 0x20 byte) Disc ID to 0x80000000 before the apploader. I also copy the 4byte disc ID to 0x80003180 (after the apploader). Let me know if [http://marcansoft.com/transf/tinyload-test1.elf this] works any better (I added setting 3184 to 0x80000000). If it works I'll shrink it down to 4k again.[[User:Marcan|marcan]] 16:12, 22 December 2009 (UTC)

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