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No change in size ,  00:34, 18 December 2009
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== Wiisprite version ==
Which version of libwiisprite is the Balance Board tools supposed to build with? In main.cpp line 157, calls are made to access the GameWindow's frame buffers via GetFrameBuffer and GetFrameBufferIndex. In the most recent versions of libwiisprite (0.3.0b(and c) and possibly earlier), in "gamewindow.h" i don't see any such accessors. Please tell me if i'm missing something. Thanks --[[User:Verberos|Verberos]] 1218:1000, 17 December 2009 (UTC)
:Those aren't calls to libwiisprite, they're calls to libogc. Specifically GX IIRC.--[[User:Arikado|Arikado]] 20:42, 17 December 2009 (UTC)
The calls are gwd.GetFrameBuffer(0) and gwd.GetFrameBufferIndex(), and gwd is declared to be of type GameWindow. The only place i can find GameWindow defined is inside gamewindow.h in libwiisprite. Is there are different GameWindow class somewhere? I'm using the current libogc version 1.8.1 -- please let me know if this isn't the right one to use. [[User:Verberos|Verberos]] 22:33, 17 December 2009 (UTC)
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