Neko Project II Wii: Difference between revisions

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SquidMan (talk | contribs)
m Controls: Updated control scheme on new version
SquidMan (talk | contribs)
Updated np2wii to 0.1B3!
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| type        = computer emulator
| type        = computer emulator
| author      = [[User:SquidMan|SquidMan]] (Original by Yui)
| author      = [[User:SquidMan|SquidMan]] (Original by Yui)
| version    = 0.1B2
| version    = 0.1B3
| licence    = [[HACKERCHANNEL License]]
| licence    = GNU GPLv2
| download    = http://github.com/SquidMan/np2wii/
| download    = http://github.com/SquidMan/np2wii/
| website    =  
| website    =  
| discussion  =  
| discussion  =  
| source      = included
| source      = included
| peripherals = {{Wiimote1}} {{ClassicController}} {{Nunchuk}} {{FrontSD}}
| peripherals = {{Wiimote1}} {{ClassicController}} {{Nunchuk}} {{FrontSD}} {{USBKeyboard}}
| hbb        =  
| hbb        =  
}}
}}
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Neko Project II was originally written by YUI.
Neko Project II was originally written by YUI.


This is a early version, and has few extra features. When you start Neko Project II Wii, you will be presented with a dialog to load disks. Press B to continue past this dialog.
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!


There is 1 file that is required by Neko Project II Wii. This is the font.bmp file. It must be placed in SD:/PC98/DATA/ as font.bmp. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/. You may also store a control.xml file in SD:/PC98/DATA/ for custom control schemes.
There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/


To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!


In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I'll leave this up to you to figure out ;)
In order to build Neko Project II Wii, you will need the latest devkitPro, [[LibELM]], [[µSync]], and [[libwiikeyboard]].  


== To do ==
== To do ==
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=== High Priority ===
=== High Priority ===
* Mid-emulation menus.
* Mouse via IR support.
* Keyboard support.


=== Medium Priority ===
=== Medium Priority ===
* Mouse via IR support.
* (null)


=== Low Priority ===
=== Low Priority ===

Revision as of 08:00, 10 December 2009

Neko Project II Wii
General
Author(s)SquidMan (Original by Yui)
TypeComputer emulator
Version0.1B3
LicenceGNU GPLv2
Links
Download
Source Included
Peripherals
Loads files from the Front SD slot USB Keyboard

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/

To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.

To do

These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly.

High Priority

  • Mouse via IR support.

Medium Priority

  • (null)

Low Priority

  • Get Touhou working (possibly use a debugging version of NP2 on PC to help)

Minor Additions

  • (null)

Controls

Controls will eventually be modifiable in-emulator.

Action
Wiimote D-Pad Arrow Keys
Wiimote B Button Space
Wiimote A Button Return
Wiimote 1 Button Z
Wiimote 2 Button X
Wiimote - Button Escape
Wiimote + Button Escape
Wiimote HOME Button Menu
Wiimote Power Button Quit emulation and return to Loader.
+ Action
Wiimote D-Pad Arrow Keys
Wiimote B Button Space
Wiimote A Button Return
Wiimote 1 Button Z
Wiimote 2 Button X
Nunchuck C Button Z
Nunchuck Z Button X
Wiimote - Button Escape
Wiimote + Button Escape
Wiimote HOME Button Menu
Wiimote Power Button Quit emulation and return to Loader.
Action
Classic D-Pad Arrow Keys
Classic a Button Return
Classic b Button X
Classic y Button Z
Classic x Button Space
Classic ZL Button Left Shift
Classic ZR Button Right Shift
Classic L Trigger Left Shift
Classic R Trigger Right Shift
Classic - Button Escape
Classic + Button Escape
Classic HOME Button Menu
Wiimote Power Button Quit emulation and return to Loader.