WiiNetPuzzle: Difference between revisions
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'''''WiiNetPuzzle''''' is a logic puzzle game, use the WiiMote as a pointer with {{WiimoteAButton}} and {{WiimoteBButton}} to rotate each tile until they all link up with the centre | '''''WiiNetPuzzle''''' is a logic puzzle game, use the WiiMote as a pointer with {{WiimoteAButton}} and {{WiimoteBButton}} to rotate each tile (not just end nodes) until they '''all''' link up with the centre | ||
tile. Larger game sizes are harder, start with 5x5 and teach yourself to play. Future versions may include the ability to theme the tile set. | tile. Larger game sizes are harder, start with 5x5 and teach yourself to play. Future versions may include the ability to theme the tile set. | ||
Latest revision as of 01:55, 28 November 2009
| WiiNetPuzzle | |
| | |
| General | |
|---|---|
| Author(s) | chris_c |
| Type | Puzzle game |
| Version | 1.0 |
| Links | |
| Download | |
| Downloadable via the Homebrew Browser | |
| Peripherals | |
WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with
and
to rotate each tile (not just end nodes) until they all link up with the centre
tile. Larger game sizes are harder, start with 5x5 and teach yourself to play. Future versions may include the ability to theme the tile set.
Controls
| Controls | |
|---|---|
| Action | |
| Aim | |
| Rotate cell | |
| Rotate cell | |
Cell types

Cell termination each one of these tiles needs one connection no more.

Corner cell connect with exactly two connections

Straight cell connect with exactly two connections

Tee Junction connect with exactly three connection
Screenshots
Changelog
1.0 - 7 November 2009
- Initial Release