WiiNetPuzzle: Difference between revisions
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WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with A and B to rotate each tile until they all link up with the centre | |||
tile. Larger game sizes are harder, start with 5x5 and teach yourself to play... | |||
[[File:WiiNetPuzzleTile0.png]][[File:WiiNetPuzzleTile0on.png]] Cell termination each one of these tiles needs one connection no more. | [[File:WiiNetPuzzleTile0.png]][[File:WiiNetPuzzleTile0on.png]] Cell termination each one of these tiles needs one connection no more. | ||
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Future versions may include the ability to theme the tile set. | Future versions may include the ability to theme the tile set. | ||
[[File:WiiNetPuzzle-small-grid.JPG]] Easy! | [[File:WiiNetPuzzle-small-grid.JPG]] Easy! | ||
[[File:WiiNetPuzzle-LargeNetSolved.JPG]] Harder! but they are all solvable....! | [[File:WiiNetPuzzle-LargeNetSolved.JPG]] Harder! but they are all solvable....! | ||
Revision as of 23:35, 7 November 2009
| WiiNetPuzzle | |
| | |
| General | |
|---|---|
| Author(s) | chris_c |
| Type | game |
| Version | 1.0 |
| Peripherals | |
WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with A and B to rotate each tile until they all link up with the centre tile. Larger game sizes are harder, start with 5x5 and teach yourself to play...

Cell termination each one of these tiles needs one connection no more.

Corner cell connect with exactly two connections

Straight cell connect with exactly two connections

Tee Junction connect with exactly three connection
Future versions may include the ability to theme the tile set.