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560 bytes added ,  21:25, 29 October 2009
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| contributor =
| portedby =
| version = 0.23| download = http://www.mediafire.com/?jdm2jgyyzynut0rojzw1ty
| discussion =
| source = http://www.mediafire.com/?ayd2i0midkyyjn2zgyzhih
| peripherals = {{wiimote}} {{ClassicController}} {{GCNController}} {{FrontSDHC}}
| hbb =
}}
Arcade Emulator based on SDL Mame. At the moment it only runs Konami Many games, but more support will for early arcade boards can be added in later releasesplayed with varying amounts of success.
== How to use ==
== Controls ==
*Emulator Menu: WiiMote Home Button / GameCube RL-Trigger*Insert Coin: WiiMote Minus Button / GameCube ZR-ButtonTrigger
*Start (not all games use this): WiiMote Plus Button / GameCube Start Button
*Up/Down/Left/Right - WiiMote D-Pad / Nunchuck Joystick / GameCube D-Pad
*Button 1/2/3/4 - WiiMote A2/1/B/1/2 A / GameCube A/B/X/Y *Back (not necessarily in orderExits current game)- WiiMote Plus + Minus Buttons / GameCube Z Button
== Issues ==
* Only Lots of ROMs are supported, but not all of them. If you don't see the ROMs on ROM in the list in the MameDev website (http://mamedevemulator, then support for that ROM isn't included.org/roms/) and a lot This is to keep the size of old Konami arcade games work with this build. A way the emulator low enough to play anything MAME supports (that run effectively on the Wii can also handle) is hopefully gonna be added later. In A list of all the mean time, you ones that are can try to make a customized build of your own with a specific list of hardware. See srcbe found here: http:/mame/tinywww.toadking.mak and srccom/mame/tiny.c for an example on how to do sowiimame.txt
* Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME app folder (/apps/MAME) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out. * Only software rendering is supported. This makes playing games without using the frameskipper slow, but the auto-frameskipper feature is enabled by default. Might add GX support later to make it less choppy.
* No USB support yet.
* Stereo audio is disabled. (Due to floating point issues; will be looked into later.)
* The joystick on GameCube controllers can't be used. * The default UI font is way too small. A custom font is included, called Helvetica LT. (Will be looked into laterhttp://mrdo.mameworld.info/mame_artwork_supp.html)
== Changelog ==
=== 10.1 3 - October 29. 2009 ===* Added support for many more ROMs* Fatal errors are now logged in errors.txt* More default control changes === 0.2 - October 27, 2009 ===
* Fixed rom selection bug
* Changes to the layout of the configuration files to make it more like other Wii homebrew
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