Wiiero: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| image = [[File:WiieroIcon.png]]
| image = [[File:WiieroTitle.gif]]
| title = Wiiero
| title = Wiiero
| type = other game
| type = other game
| licence     = GPL
| licence = GPL
| author = [[User:BScrk|BScrk]]
| author = [[User:BScrk|BScrk]]
| version = 1.1
| version = 1.1
| download = http://wiiero.free.fr/downloads.php
| download = http://wiiero.free.fr/downloads.php
| source = http://wiiero.free.fr/articles.php?pg=art13
| source = http://wiiero.free.fr/articles.php?pg=art13
| website     = http://wiiero.free.fr/
| website = http://wiiero.free.fr/
| peripherals = {{wiimote2}} {{Nunchuk}} {{FrontSD}}  
| peripherals = {{wiimote2}} {{Nunchuk}} {{FrontSD}}
| hbb = yes
| hbb = yes
}}
}}
'''''Wiiero''''' is a [http://en.wikipedia.org/wiki/Liero Liero] clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).


[[File:WiieroTitle.gif]]
Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.
'''Wiiero''' is a [http://en.wikipedia.org/wiki/Liero Liero] clone specially developed for the Wii.  Destructible terrain plays a major role in the gameplay.  Wiiero is a two player game (the single player mode will be developed later).
 
Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons.   It also contains some new (optional) weapons.


== Installation ==
== Installation ==
# If you are using the [[Homebrew Channel]], just copy the '''Wiiero''' directory from the archive into the '''apps''' directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory. Consult the documentation for your loader of choice for the appropriate location to place these files.
# Launch the game using your loader.


#If you are using the [[Homebrew Channel]], just copy the '''Wiiero''' directory from the archive into the '''apps''' directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory.  Consult the documentation for your loader of choice for the appropriate location to place these files.
#Launch the game using your loader.
You can also install '''Wiiero''' via the [[Homebrew Browser]].
You can also install '''Wiiero''' via the [[Homebrew Browser]].


== How to play ==
== How to play ==
'''Note: You must connect two wiimotes to your wii, otherwise you will be unable to play. '''


'''Note:  You must connect two wiimotes to your wii, otherwise you will be unable to play.'''
Select "Play Wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!
 
Select "play wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!


=== Controls ===
=== Controls ===
 
At the moment there are only two different methods of control; one being the Wiimote + Nunchuk and the other being the Wiimote by itself (held horizontally). Classic and Gamecube controller support is planned to be implemented in the future.
At the moment there are only two different methods of control; one being the wiimote + nunchuk and the other being the wiimote by itself (held horizontally). Classic and Gamecube controller support is planned to be implemented in the future.


==== Controls for Menu Navigation ====
==== Controls for Menu Navigation ====
 
{| class="wikitable" style="left; text-align: center; "
{| class="wikitable" style="left;text-align:center;"
|-
|-
! '''Action''' !! {{WiimoteHorizontal}} !! {{Wiimote}}'''+'''{{Nunchuk}}  
! '''Action''' !! {{WiimoteHorizontal}} !! {{Wiimote}}'''+'''{{Nunchuk}}
|-
|-
| Move Through Options || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{NunchukControlStick}} Up or Down ('Y' axis)  
| Move Through Options || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{NunchukControlStick}} Up or Down ('Y' axis)
|-
|-
| Toggle/Cycle Choices || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{NunchukControlStick}} Left or Right ('X' axis)
| Toggle/Cycle Choices || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{NunchukControlStick}} Left or Right ('X' axis)
Line 52: Line 46:


==== Controls During Gameplay ====
==== Controls During Gameplay ====
{| class="wikitable" style="left;text-align:center;"
{| class="wikitable" style="left; text-align: center; "
|-
|-
! '''Action''' !! {{WiimoteHorizontal}} !! {{Wiimote}}'''+'''{{Nunchuk}}  
! '''Action''' !! {{WiimoteHorizontal}} !! {{Wiimote}}'''+'''{{Nunchuk}}
|-
|-
| Aim Up/Down || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{NunchukControlStick}} Up or Down ('Y' axis)  
| Aim Up/Down || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{NunchukControlStick}} Up or Down ('Y' axis)
|-
|-
| Move Left/Right || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{NunchukControlStick}} Left or Right ('X' axis)
| Move Left/Right || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{NunchukControlStick}} Left or Right ('X' axis)
Line 81: Line 75:


=== Game modes ===
=== Game modes ===
Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.
Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.


==== Deathmatch ====
==== Deathmatch ====
This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.
This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.


==== Tag ====
==== Tag ====
The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.
The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.


==== CTF ====
==== CTF ====
 
In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.
In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.  


=== Weapons ===
=== Weapons ===
Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the [http://wiiero.free.fr/articles.php?pg=art7 Weapons Guide] for more detailed information on each weapon.
Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the [http://wiiero.free.fr/articles.php?pg=art7 Weapons Guide] for more detailed information on each weapon.


== Screenshots ==
== Screenshots ==
 
<gallery perRow="3" style="text-align: center; " widths="200px" heights="150px">
<gallery perRow="3" style="text-align:center;" widths="200px" heights="150px">
Image: WiieroV1.1.jpg|Wiiero CTF game mode (v1.1)
Image:WiieroV1.1.jpg|Wiiero CTF game mode (v1.1)
Image: WiieroMissileCtrl.jpg|Missile control (v1.1)
Image:WiieroMissileCtrl.jpg|Missile control (v1.1)
Image: Wiiero_v1_0_menu.png|Play game menu screen (v1.0)
Image:Wiiero_v1_0_menu.png|Play game menu screen (v1.0)
Image: Wiiero_v1_0_weapon.png|Weapons screenshot (v1.0)
Image:Wiiero_v1_0_weapon.png|Weapons screenshot (v1.0)
Image: Wiiero_v1_0_ingame.png|Ingame screenshot (v1.0)
Image:Wiiero_v1_0_ingame.png|Ingame screenshot (v1.0)
Image: WiieroBigNukeStrike.jpg|Big Nuke strike !!! (v1.0)
Image:WiieroBigNukeStrike.jpg|Big Nuke strike !!! (v1.0)
</gallery>
</gallery>


== To do list ==
=== High Priority ===
*Add sound management for Wii
*Color adjustment in the Wii render palette


== Todo list ==
=== Medium Priority ===
 
*Add Wiimote pointing on aim management
'''High Priority:'''
*AI implementation (needed for PSP version)
* Add sound management for Wii
*Code review before source release
* Color adjustment in the Wii render palette
*Add maps support
'''Medium Priority:'''
*Add map edition tools
* Add Wiimote pointing on aim management
* AI implementation (needed for PSP version)
* Code review before source release
* Add maps support
* Add map edition tools
'''Low Priority:'''
* Add Classic pad and GameCube pad management
* Add the rope tension control
* Add multi language management.
* Add skin managment


=== Low Priority ===
*Add Classic pad and GameCube pad management
*Add the rope tension control
*Add multi-language management
*Add skin management


== Bugs and Reporting ==
== Bugs and Reporting ==
=== Wiiero 1.1 ===
*No sound (coming soon)
*Explosives sticks have to explode on player contact


'''Wiiero V1.1'''
=== Wiiero 1.0 ===
* No sound (comming soon)
*<s>Nunchuk unplugging not supported</s> (done in version 1.1)
* Explosives sticks have to explode on player contact
*<s>Resolution configuration (unabled in V1.0)</s> (done in version 1.1)
'''Wiiero V1.0'''
*<s>End game screen pause too short</s> (done in version 1.1)
* <s>Nunchuk unplugging not supported</s> (done in version 1.1)
* <s>Resolution configuration (unabled in V1.0)</s> (done in version 1.1)
* <s>End game screen pause too short</s> (done in version 1.1)


There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs [http://wiiero.free.fr/lire.php?msg=5 here].
There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs [http://wiiero.free.fr/lire.php?msg=5 here].


== Changelog ==
== Changelog ==
<b>''2008-10-18 BScrk (Luca Benevolo) <wiiero@free.fr>''
=== 1.1: 2008-10-18 ===
* Wiiero version: Release 1.1
*Wii Resolution config implemented (Warning: Can slow down the game in case of large explosions)
* Wii Resolution config implemented (Warning : Can slow down the game in case of large explosions)
*Nunchuk unplugging fixed
* Nunchuk unplugging fixed
*Wiimote detection improved (in game switch on support)
* Wiimote detection improved (ingame switch on support)
*Some English & typo correction (thanks to Flark)
* Some English & typo correction (thanks to Flark)
*Missile weapon command implemented
* Missile weapon command implemented
*Some others little fixes
* Some others little fixes
*Some weapons characteristics changed
* Some weapons characteristics changed
*Weapons name reviewed
* Weapons name reviewed
*1 new weapon: Controled nuke larpa!
* 1 new weapon : Controled nuke larpa !
*Scrolling effect at the resurrection of a player
* Scrolling effect at the resurrection of a player</b>
 
 
''2008-10-11 BScrk (Luca Benevolo) <wiiero@free.fr>''
* Wiiero version: Release 1
* First Wii release
* "How To Play" & "About" menu added
* Resolution support (PC)
* Some little fixes
 
 
''2008-09-18 BScrk (Luca Benevolo) <wiiero@free.fr>''
* Wiiero version: Beta 3
* Configuration options added
* Load & save config implementation done
* Performance profiling
 
 
''2008-08-12 BScrk (Luca Benevolo) <wiiero@free.fr>''
* Wiiero version: Beta 2
* First Wii Port
* Some bug fixes
* PC & PSP sound layer
* Game modes implementation done


=== 1.0: 2008-10-11 ===
*First Wii release
*"How To Play" & "About" menu added
*Resolution support (PC)
*Some little fixes


''2008-07-08 BScrk (Luca Benevolo) <wiiero@free.fr>''
=== Beta 3: 2008-09-18 ===
* Wiiero version: Beta 1
*Configuration options added
* First PSP Port
*Load & save config implementation done
* Performance profiling
*Performance profiling
* extra weapons implementation done
* Some bug fixes


=== Beta 2: 2008-08-12 ===
*First Wii Port
*Some bug fixes
*PC & PSP sound layer
*Game modes implementation done


''2008-06-20 BScrk (Luca Benevolo) <wiiero@free.fr>''
=== Beta 1: 2008-07-08 ===
* Wiiero version: Alpha 1
*First PSP Port
* Weapons implementation done
*Performance profiling
*Extra weapons implementation done
*Some bug fixes


=== Alpha 1: 2008-06-20 ===
*Weapons implementation done


''2008-05-20 BScrk (Luca Benevolo) <wiiero@free.fr>''
=== Initial: 2008-05-20 ===
* beginning of the project
*Beginning of the project


[[Category:Homebrew in Development]]
[[Category:Homebrew in Development]]

Revision as of 04:07, 21 October 2009

Wiiero
General
Author(s)BScrk
TypeOther game
Version1.1
LicenceGPL
Links
Download
Website
Source
Downloadable via the Homebrew Browser
Peripherals
Loads files from the Front SD slot

Wiiero is a Liero clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).

Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.

Installation

  1. If you are using the Homebrew Channel, just copy the Wiiero directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory. Consult the documentation for your loader of choice for the appropriate location to place these files.
  2. Launch the game using your loader.

You can also install Wiiero via the Homebrew Browser.

How to play

Note: You must connect two wiimotes to your wii, otherwise you will be unable to play.

Select "Play Wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!

Controls

At the moment there are only two different methods of control; one being the Wiimote + Nunchuk and the other being the Wiimote by itself (held horizontally). Classic and Gamecube controller support is planned to be implemented in the future.

Controls for Menu Navigation

Action +
Move Through Options Wiimote D-Pad Up / Wiimote D-Pad Down Nunchuck Control Stick Up or Down ('Y' axis)
Toggle/Cycle Choices Wiimote D-Pad Left / Wiimote D-Pad Right Nunchuck Control Stick Left or Right ('X' axis)
Select/Enter/Finalize Wiimote 2 Button Wiimote A Button
Go Back/Return Wiimote 1 Button Wiimote B Button

Controls During Gameplay

Action +
Aim Up/Down Wiimote D-Pad Up / Wiimote D-Pad Down Nunchuck Control Stick Up or Down ('Y' axis)
Move Left/Right Wiimote D-Pad Left / Wiimote D-Pad Right Nunchuck Control Stick Left or Right ('X' axis)
Dig Wiimote B Button Wiimote A Button
Cycle Weapon Forwards Wiimote A Button + Wiimote 2 Button Wiimote D-Pad Right
Cycle Weapon Backwards Wiimote A Button + Wiimote 1 Button Wiimote D-Pad Left
Fire Weapon Wiimote 2 Button Wiimote B Button
Jump Wiimote 1 Button Nunchuck C Button
Engage Grapple Hook Wiimote 1 Button + Wiimote 2 Button Nunchuck Z Button
Disengage Grapple Hook Wiimote 1 Button Nunchuck C Button
Pause/Unpause Wiimote - Button Wiimote + Button
Menu Wiimote HOME Button Wiimote HOME Button

Game modes

Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.

Deathmatch

This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.

Tag

The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.

CTF

In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.

Weapons

Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the Weapons Guide for more detailed information on each weapon.

Screenshots

To do list

High Priority

  • Add sound management for Wii
  • Color adjustment in the Wii render palette

Medium Priority

  • Add Wiimote pointing on aim management
  • AI implementation (needed for PSP version)
  • Code review before source release
  • Add maps support
  • Add map edition tools

Low Priority

  • Add Classic pad and GameCube pad management
  • Add the rope tension control
  • Add multi-language management
  • Add skin management

Bugs and Reporting

Wiiero 1.1

  • No sound (coming soon)
  • Explosives sticks have to explode on player contact

Wiiero 1.0

  • Nunchuk unplugging not supported (done in version 1.1)
  • Resolution configuration (unabled in V1.0) (done in version 1.1)
  • End game screen pause too short (done in version 1.1)

There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs here.

Changelog

1.1: 2008-10-18

  • Wii Resolution config implemented (Warning: Can slow down the game in case of large explosions)
  • Nunchuk unplugging fixed
  • Wiimote detection improved (in game switch on support)
  • Some English & typo correction (thanks to Flark)
  • Missile weapon command implemented
  • Some others little fixes
  • Some weapons characteristics changed
  • Weapons name reviewed
  • 1 new weapon: Controled nuke larpa!
  • Scrolling effect at the resurrection of a player

1.0: 2008-10-11

  • First Wii release
  • "How To Play" & "About" menu added
  • Resolution support (PC)
  • Some little fixes

Beta 3: 2008-09-18

  • Configuration options added
  • Load & save config implementation done
  • Performance profiling

Beta 2: 2008-08-12

  • First Wii Port
  • Some bug fixes
  • PC & PSP sound layer
  • Game modes implementation done

Beta 1: 2008-07-08

  • First PSP Port
  • Performance profiling
  • Extra weapons implementation done
  • Some bug fixes

Alpha 1: 2008-06-20

  • Weapons implementation done

Initial: 2008-05-20

  • Beginning of the project