SpriteManager: Difference between revisions

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'''''Spritemanager''''' is a class designed to be an easy-to-use manager for [[libwiisprite]] that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).
'''''SpriteManager''''' is a class designed to be an easy-to-use manager for [[libwiisprite]] that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).


This library is developed in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified).
This library is developed in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified).

Revision as of 03:12, 20 October 2009

SpriteManager
General
Author(s)Untitled
TypeLibrary
Version1.0
Links
Download
Mirror

SpriteManager is a class designed to be an easy-to-use manager for libwiisprite that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).

This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

The usage of SpriteManager is thoroughly documented in SpriteManager.h and a simple example project is included in the SpriteManager package.

Installation

Follow the Readme file.