SpriteManager: Difference between revisions
Jump to navigation
Jump to search
Gamewizard71 (talk | contribs) mNo edit summary |
m Switched to "development tools" infobox instead of "homebrew" |
||
| Line 1: | Line 1: | ||
{{Infobox | {{Infobox development tools | ||
| title = SpriteManager | | title = SpriteManager | ||
| type = library | | type = library | ||
| author = [[User:Untitled|Untitled]] | | author = [[User:Untitled|Untitled]] | ||
| version = 1.0 | | version = 1.0 | ||
| download = | | download = http://wii.gx-mod.com/modules/news/article.php?storyid=1739 | ||
}} | }} | ||
Revision as of 02:33, 20 October 2009
| SpriteManager | |
| General | |
|---|---|
| Author(s) | Untitled |
| Type | Library |
| Version | 1.0 |
| Links | |
| Download | |
Spritemanager is a class designed to be an easy to use manager for Libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
Installation
Follow the Readme file