SpriteManager: Difference between revisions

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m Switched to "development tools" infobox instead of "homebrew"
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{{Infobox homebrew
{{Infobox development tools
| title = SpriteManager
| title = SpriteManager
| type = library
| type = library
| author = [[User:Untitled|Untitled]]
| author = [[User:Untitled|Untitled]]
| version = 1.0
| version = 1.0
| download = [http://wii.gx-mod.com/modules/news/article.php?storyid=1739 Gx-mod]
| download = http://wii.gx-mod.com/modules/news/article.php?storyid=1739
[http://www.megaupload.com/?d=G3EG6GRT MIRROR]
}}
}}



Revision as of 02:33, 20 October 2009

SpriteManager
General
Author(s)Untitled
TypeLibrary
Version1.0
Links
Download

Spritemanager is a class designed to be an easy to use manager for Libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).

This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.

Installation

Follow the Readme file