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136 bytes added ,  12:40, 17 October 2009
Forgot to sign comments.
:: Ok it supports the not module based IOS. But i meant the new IOS versions, is this compatible with a fully updated Wii? (Once you managed somehow to replace the nand loader of course) --[[User:WiiPower|WiiPower]] 18:15, 16 October 2009 (UTC)
::: If you manage to replace the loader then I see no reason why it shouldn't work with any IOS versions. It does not special compared to WiiLoad or anything, it just loads an executable from NAND and boots it. Only thing special about it is that it gets started by Nintendo software and that it starts Nintendo software. I don't think the sysmenu has any signature checks on run, only on install. And whatever gets started surely doesn't check what it gets started by (it has no reason not to trust it's initiator). Of course I could be wrong here. --[[User:Daid|Daid]] 23:39, 16 October 2009 (UTC)
:: I have a 4.0 wii and works ok on it, didnt tested on new ios tho.--[[User:The Lemon Man|The Lemon Man]] 10:40, 17 October 2009 (UTC)
== Date Bug? ==
==why?==
hi, i was just wondering, is there a real "goal" with this? or any reason this nandloader is better then nintendos? or were you just wanting to make an open source alternative? also, was wondering what the Ram patching engine does. thanks --[[User:Hatredg0d|Hatredg0d]] 03:25, 17 October 2009 (UTC)
: I created this mainly for playing VC games at 60Hz, but also because open source stuff rocks.--[[User:The Lemon Man|The Lemon Man]] 10:40, 17 October 2009 (UTC)

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